What exactly is the "sim bin" in TS3?

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shannong:
I know that when immigrating new sims into the town (via the story progression engine), the game will randomly "grab sims from your sim bin", resulting in dopplegangers of your own created sims showing up in town suddenly.

I get this, but I don't get what folder is "the sim bin". Is it the Saved Sims folder in the My Documents path?  If so, is it safe to just delete the .sim files directly from that folder, or do you need to delete them via the in-game CAS function where you're looking at your custom sims?

edalbformat:
The sims that you create in CAS are thrown in a file named Library. I don't know another could say but I wouldn't recomend that you delete the Library files directly. I did this and my game didn't start. I had to undelete to get things normal again. On the other hand you can delete them inside the game by just selecting the family you want to delete. It will come a dialog that gives you a trash bin icon to delete them. It is perfectly safe. When you export ingame families to use in another hood the game automatically place a copy of it in the sim bin. I always delete them. It doesn't affect the exported family that is saved on the file Export in my documents/blablabla.

Taking advantage of this thread, did anyone find a way to delete the families that come with the game? I would like to create some single Sims at my taste so that the game takes them instead when creating clones.

Silverdrake:
Yes, it's in another thread.... somewhere.  You rename the family files in the library folder, or move them to a backup folder. I did this, and my game created a new bunch of families. I had raptured all the premade families first.

I have the doppelgangers, too, and I wish there was some way to separate my created sims from the pool.

shannong:
Hmm, I guess I wasn't super clear in my original question, but thanks for answering what you thought I was asking. :)

I'm trying to figure out which of the following folders is used by the story progression engine to "immigrate" new sims into the town. One (or more?) of these is generically referred to as "the sim bin", which is holdover terminology from The Sims 2. My goal is to figure out from which of these three potential folders I need to remove specific files to ensure that I don't end up with dopplegangers in my town. For example, if I download and add the Stackhouse household to my game and then want to ensure that there are never doppleganger Stackhouse sims created through immigration, what do I delete? Likewise if I add Rose Tyler and The Doctor manually as individual sims: how do I ensure that no additional doppleganger Roses and Doctors end up in my town? From which folder should I delete them?

All this is complicated by the fact that the Exports folder is specifically used by Indie Stone Mod for a special type of genetically-directed immigration mechanic (for when I'm testing ISM).

Okay so to list the facts and terminology as i understand them. Which of these is "the sim bin"?

The SavedSims folder (My Documents\Electronic Arts\The Sims 3\SavedSims) is where all the single sims that you *save* from within CAS show up. It's also where all the .sims3pack files that contain single sims only that you install into your game via the game launcher show up. In other words, if you put a .sims3pack file in your My Documents\Electronic Arts\The Sims 3\Downloads folder (either manually or by downloading from the Exchange), and then you use the Downloads button on the launcher to install that sims3pack, the resulting installed .sim file ends up in SavedSims.The Library folder (My Documents\Electronic Arts\The Sims 3\Library) is where entire households (not single sims) are placed, whether you manually built the household in CAS or whether you downloaded and installed a household .sims3pack. The files created in this folder are named with long resource-style names and there's no easy way to figure out which file relates to which household name unless you keep manual track when you create each household. I'd be afraid to manually delete any of these particular package files because they might be indexed somewhere, so I always delete them from within the Edit Town interface. The Library folder also seems to be the place where custom lots that you download and install from a .sims3pack end up too.The Exports folder (My Documents\Electronic Arts\The Sims 3\Exports) is where all the single sims and households that you "share with others" ends up. Each exported file is in .sims3pack format. Both single sims and households end up here.

shannong:
Quote from: Silverdrake on 2009 July 12, 17:47:28

Yes, it's in another thread.... somewhere.  You rename the family files in the library folder, or move them to a backup folder. I did this, and my game created a new bunch of families. I had raptured all the premade families first.

I have the doppelgangers, too, and I wish there was some way to separate my created sims from the pool.


Getting rid of the dopplegangers is easy enough with AwesomeMod. The trick I'm trying to learn now is how to prevent them from happening at all. I'm pretty sure the Exports folder is okay and the .sims3packs in there can be left alone, and controlling what's in the Exports folder is useful as genetic seed stock for the new genetic immigration feature of Indie Stone Mod. Very cool idea.

I'm also pretty sure that the SavedSims folder is the vaunted "sim bin" but am checking here to see if someone in the know can confirm before I go mucking around with it. I'm also not sure whether the files in there are indexed and need to be deleted from within the "Premade Sims" section of CAS, or whether it's safe to just delete the .sim files directly from the folder itself.

What I'm not sure about is whether any of the households created in CAS (or installed from a .sims3pack) in the Library folder have any effect on the immigration pool or not. For example, if I leave the Reapers household (all the sims from Dead Like Me) sitting in the Library folder, will the game eventually immigrate a new household using all the sims from the Reapers household sitting in the Library?  If so, I want to delete such households from my game too. Although I am pretty sure that the only safe way to delete custom households like this is via the Edit Town UI.

----

Okay so to delete a doppleganger that does make into your town, you need AwesomeMod running and you need a house that is cheap enough for the doppleganger to afford moving into if it's currently homeless. The trick is to get the doppleganger into a house all by itself, then use Edit Town mode to Evict that sim from the house, then click the sim in the Edit Town clipboard, then click the trashcan to delete it for good from the town.

The hard part is finding the doppleganger. It might be homeless (use AwsomeMod's "listhomeless" command to see whether this is the case). Or it might be the named owner of a household (look at all the household tags in Map view or Edit Town mode to see). Or it might be a roommate of an existing household with a different surname than the doppleganger, and in this case I think the only way to find out is to use Edit Town > Change Household to examine every household on the map.

Since AwesomeMod enables you to split a single person from a household regardless of their age, if it turns out that the doppleganger is a roomate of people that you don't want to evict too, then use Edit Town > Split to move the doppleganger into it's own cheapo starter home, and then you can Evict it from the starter household.

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