Easy way to Magical gnomes and are they bugged?

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Zazazu:
I've found the most gnomes through sending gems/metals to be cut. I had 20 on one lot through that method.

Zoltan:
I've had a ton of rocks cut into gems, fished like crazy (even cool ones like catching vampire fish and deathfish, not just trout) and have visited the catacombs more than I can count (and the only thing found is that 'zombie bear scared your sim' pop up) but NO magic gnomes   >:(

A 'get gnome' hack would be most beneficial.

brownlustgirl:
You can buy magical gnomes with this hack, but buyable money, omni, and death flower seeds is included. All in one package.

blackcat:
Code:

<base>
  <Current_Tuning>
    <kTrickeryStartHour value="21">
      <!--Earliest hour of the day that gnomes may enact their nightly trickery (probably late at night - must be after noon).-->
    </kTrickeryStartHour>
    <kTrickeryEndHour value="4">
      <!--Latest hour of the day that gnomes may enact their nightly trickery (probably early in the morning - must be before noon).-->
    </kTrickeryEndHour>
    <kTrickeryRescheduleHours value="0.25">
      <!--(Positive float) - Hours later to reschedule trickery, if first alarm occurs during interaction.-->
    </kTrickeryRescheduleHours>
    <kChanceDoNothing value="0">
      <!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will do nothing.-->
    </kChanceDoNothing>
    <kChanceChangePose value="0.1">
      <!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will just change pose.-->
    </kChanceChangePose>
    <kChanceMoveRandomly value="0.3">
      <!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will just move to a new location.-->
    </kChanceMoveRandomly>
    <kChanceVisitFavoriteObject value="0.2">
      <!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will visit its favorite object.-->
    </kChanceVisitFavoriteObject>
    <kChanceVisitSlot value="0.2">
      <!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will visit a slot.-->
    </kChanceVisitSlot>
    <kChanceCleanObject value="0.1">
      <!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will just clean an object.-->
    </kChanceCleanObject>
    <kChanceUseObject value="0.1">
      <!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will use an object.-->
    </kChanceUseObject>
    <kChanceChangePoseOnMove value="0.8">
      <!--(0-1) Chance that, if doing a move action, a magic gnome will also change pose.-->
    </kChanceChangePoseOnMove>
    <kChanceUseTV value="0.6">
      <!--(0-1) Chance that, if using an object, will choose to use TV rather than stereo.-->
    </kChanceUseTV>
    <kIdlePoses value="magicGnomeStanding,magicGnomeProud,magicGnomeHandstand,,magicGnomeDancing,magicGnomeDancing2">
      <!--Idle poses - list of model names-->
    </kIdlePoses>
    <kSleepPoses value="magicGnomeSleeping">
      <!--Sleep poses - list of model names-->
    </kSleepPoses>
    <kInterestedPoses value="magicGnomeScared,magicGnomePointing,magicGnomeExamining">
      <!--Interested poses - list of model names-->
    </kInterestedPoses>
    <kRelaxingPoses value="magicGnomeLyingDown, magicGnomeSitting">
      <!--Relaxing poses - list of model names-->
    </kRelaxingPoses>
    <kWeightOutside value="3">
      <!--(Positive float) Weight to add if an object is outside.-->
    </kWeightOutside>
    <kWeightSubtractOtherGnome value="1">
      <!--(Positive float) Weight to subtract for each other magic gnome this object is the favorite of.-->
    </kWeightSubtractOtherGnome>
    <kExhaustedPoses value="magicGnomeSleeping">
      <!--Exhausted poses - list of model names-->
    </kExhaustedPoses>
    <kWeightPlant value="3">
      <!--(Positive float) Weight to add if an object is a plant.-->
    </kWeightPlant>
    <kWeightExpensive value="2">
      <!--(Positive float) Weight to add if an object is expensive.-->
    </kWeightExpensive>
    <kExpensiveThreshold value="1500">
      <!--(Simoleons) Threshold above which a gnome thinks an object is expensive.-->
    </kExpensiveThreshold>
  </Current_Tuning>
</base>

asciident:
Quote from: simmilk on 2009 July 06, 15:02:59

Renaming your magical gnome demagics it.  :-\


I think this must be true. One of my One Fambly's four Gnomes is in its original position, never kicked, never moved. I gave it a name and it has never been magical. :(

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