Easy way to Magical gnomes and are they bugged?
Zazazu:
I've found the most gnomes through sending gems/metals to be cut. I had 20 on one lot through that method.
Zoltan:
I've had a ton of rocks cut into gems, fished like crazy (even cool ones like catching vampire fish and deathfish, not just trout) and have visited the catacombs more than I can count (and the only thing found is that 'zombie bear scared your sim' pop up) but NO magic gnomes >:(
A 'get gnome' hack would be most beneficial.
brownlustgirl:
You can buy magical gnomes with this hack, but buyable money, omni, and death flower seeds is included. All in one package.
blackcat:
Code:
<base>
<Current_Tuning>
<kTrickeryStartHour value="21">
<!--Earliest hour of the day that gnomes may enact their nightly trickery (probably late at night - must be after noon).-->
</kTrickeryStartHour>
<kTrickeryEndHour value="4">
<!--Latest hour of the day that gnomes may enact their nightly trickery (probably early in the morning - must be before noon).-->
</kTrickeryEndHour>
<kTrickeryRescheduleHours value="0.25">
<!--(Positive float) - Hours later to reschedule trickery, if first alarm occurs during interaction.-->
</kTrickeryRescheduleHours>
<kChanceDoNothing value="0">
<!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will do nothing.-->
</kChanceDoNothing>
<kChanceChangePose value="0.1">
<!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will just change pose.-->
</kChanceChangePose>
<kChanceMoveRandomly value="0.3">
<!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will just move to a new location.-->
</kChanceMoveRandomly>
<kChanceVisitFavoriteObject value="0.2">
<!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will visit its favorite object.-->
</kChanceVisitFavoriteObject>
<kChanceVisitSlot value="0.2">
<!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will visit a slot.-->
</kChanceVisitSlot>
<kChanceCleanObject value="0.1">
<!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will just clean an object.-->
</kChanceCleanObject>
<kChanceUseObject value="0.1">
<!--(ACTION weight - influences chances of all ACTIONs) Chance that a magic gnome will use an object.-->
</kChanceUseObject>
<kChanceChangePoseOnMove value="0.8">
<!--(0-1) Chance that, if doing a move action, a magic gnome will also change pose.-->
</kChanceChangePoseOnMove>
<kChanceUseTV value="0.6">
<!--(0-1) Chance that, if using an object, will choose to use TV rather than stereo.-->
</kChanceUseTV>
<kIdlePoses value="magicGnomeStanding,magicGnomeProud,magicGnomeHandstand,,magicGnomeDancing,magicGnomeDancing2">
<!--Idle poses - list of model names-->
</kIdlePoses>
<kSleepPoses value="magicGnomeSleeping">
<!--Sleep poses - list of model names-->
</kSleepPoses>
<kInterestedPoses value="magicGnomeScared,magicGnomePointing,magicGnomeExamining">
<!--Interested poses - list of model names-->
</kInterestedPoses>
<kRelaxingPoses value="magicGnomeLyingDown, magicGnomeSitting">
<!--Relaxing poses - list of model names-->
</kRelaxingPoses>
<kWeightOutside value="3">
<!--(Positive float) Weight to add if an object is outside.-->
</kWeightOutside>
<kWeightSubtractOtherGnome value="1">
<!--(Positive float) Weight to subtract for each other magic gnome this object is the favorite of.-->
</kWeightSubtractOtherGnome>
<kExhaustedPoses value="magicGnomeSleeping">
<!--Exhausted poses - list of model names-->
</kExhaustedPoses>
<kWeightPlant value="3">
<!--(Positive float) Weight to add if an object is a plant.-->
</kWeightPlant>
<kWeightExpensive value="2">
<!--(Positive float) Weight to add if an object is expensive.-->
</kWeightExpensive>
<kExpensiveThreshold value="1500">
<!--(Simoleons) Threshold above which a gnome thinks an object is expensive.-->
</kExpensiveThreshold>
</Current_Tuning>
</base>
asciident:
Quote from: simmilk on 2009 July 06, 15:02:59
Renaming your magical gnome demagics it. :-\
I think this must be true. One of my One Fambly's four Gnomes is in its original position, never kicked, never moved. I gave it a name and it has never been magical. :(
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