Making a better face skin...
Metalkatt:
Look, kids, all he's doing right now is proving concept. If he can make the concept work, then he can fork with the tone issues after.
It's a good start; I look forward to see what more can be done with this... and hopefully, a not-shiny-at-ALL version will be available once the underlay principle is perfected. *hates shiny skins*
Euphemism:
I like it. It looks much less blobby and gelatinous than the defaults already.
One thing though, WTF is up with that big white square in the middle of the forehead?? I thought that was only a result of HP's custom skins (well mostly). Is it just your game's settings? Can someone figure out what the eff that is caused by? I never noticed it before, but now that I have, it's all I can stare at. It's better in your custom skin, but it's still there to me...
GeorgiaPeanuts:
I wonder does the file override the default at a higher resolution?
If so you could also be able to increase the resolution of the face too.
Doc Doofus:
You mean this square on the forehead?
That's HP's default face. I don't know how to extract the game original face, but I kind of suspect it's the same.
I think The Square is just somebody (EA or HP's) idea of highlighting the face.
Yeah, this is just proof of concept. Somebody else should surely be able to do a better job.
I do need to get an in-game pic, not a CAS pic, something in the park at midday.
chaos:
I think that "better" is a relative term. I've always preferred skins that don't have any painted-on shading or highlights, because the in-game lighting provides those things, for the most part, and the end result is overkill that ends up looking like stage makeup, IMO. To each his own, I guess. It's cool that you're figuring out how to edit the skin files, though. I'm always in favor of moar CC.
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