Variations in House Cost for the same file

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KAuss:
I forgot to mention too that when you reenter a house you built, it does depreciate...  I did a bit more testing with the counters and it seems the game does not do this every time, but if you just did what I suggested by placing then moving counters, you'll see the difference. On an empty lot worth 1,800, you can place then move some counters, destroy everything, and see a lot price above 1,800 on the empty lot...

The game seems to double the price just once. So once that counter triggers the bug, it's safe to move around afterward. Now I'm not sure if anything else in the house does this, but from what I recall it shouldn't.

Still, you can easily fix the price by exiting to town, then reenter the house.  That adjusts the price for depreciation AND fix the added price to a single item problem.

I have not see this happen with landscape however, I haven't tested it.

Edit:

I actually got it to act the way I remembered it.  I used the shoppe counter island piece, place two connected to each other.  Now pick up either one of those counters, then reconnect them on the other side. If you keep doing this, the price keeps going up.  IIRC this should be not limited to just shoppe counters (as I don't even use them in my houses) so I really can't explain what the issue is.  Stand alone counters will trigger it once in a while, but connected counters seem to be more often, and in some cases 100%.

Silverdrake:
I did a little test, too: I had just finished building a house, but not done any landscaping. The price was the same in both build/buy and edit town: 68,542

I went back in and added some shrubbery. The price then changed to 68,742 in Build/Buy, and 68,585 in Edit Town.

KAuss:
Quote from: Silverdrake on 2009 July 03, 23:12:05

I did a little test, too: I had just finished building a house, but not done any landscaping. The price was the same in both build/buy and edit town: 68,542

I went back in and added some shrubbery. The price then changed to 68,742 in Build/Buy, and 68,585 in Edit Town.


I found the culprit to this too, when you place a duplicate of a shrub, the shrubs in build / buy mode does not depreciate when you enter the lot again.  However the lot in edit town mode shows the depreciated prices.

If you just put one of every kind of shrub, the build / buy mode will match.

This is different than counters since the counters will adjust itself with a reenter, the shrub issue won't.

Scroll:
Can I ask you guys for a little test please?  :D
(As I mentioned before I cant get to my game until next weekend or I would muck about myself.)

So there are three "views":
1. Build/buy mode
2. Edit town (where house is placed on lot)
3. The lot bin

Where are the differences? Would the price change in Edit town due to depreciation, but not in the lot bin? I have made the mistake of uploading from the edit town view, but now been told to use the lot bin instead for sharing. 

brownlustgirl:
Tested the counters and yes, they do add cost every time you fiddle with the corner cabinet. Same with the upper cabinet. If I delete the cabinet, the cost of the lot stay the same in buy/build mode. There is an adjustment when you go to "Edit Town", lot cost is lower.

After furnishing the lot, I added trees and bushes to the landscape. Finishing cost was 22,575 simoleons, but from "Edit Town" the lot cost was 18,250 simoleons. I did use 2 of the expensive trees, and some flower bushes, but the adjustment confused me. I wonder what else depreciate when I got that cost, cause I know the garden didn't cost 4,325 simoleons.

@ Scroll:
I usually click share from "Edit Town" cause it saves a copy in the library and I won't have 2 copies. From what I can tell, the saved copy is the same price as the lot placed in the hood. Sites I have shared don't have posts that the cost was a problem or different than what I advertised. I believe they would if my starter lots came out too expensive. I did download a lot I lost cause while trying to delete the extra copy, both copies deleted. The cost was the same as before, a little over 14,000 simoleons.

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