Error codes 12 and 13 along with crashing.
Steele:
Quote from: J. M. Pescado on 2009 October 10, 08:09:21
Have you tried using s3rc to ensmallen and debloatify your saves? It's possible that there is sufficient retained cruft to overload the save process.
I never thought of using the s3rc. It's worth trying.
I just re-read the description regarding the bloated saves s3rc can fix, it's possible it could work. If I remember correctly, a handful of my sims have thumbnails that does not belong to them. Probably this could correct it. I just used to let those sims die or execute them, probably they're still haunting in my game somewhere.
You're still the Greatest! Thanks, Pescado.
EDIT
Quote from: Lorea on 2009 October 09, 18:44:31
And one more thing I noticed. If I use NRaas' SimSelector I always get error 12 during the next save.
Just read up on the Simselector Mod, I'm not sure if it was built using the Make Sim Selectable option on the EA Debug Interaction. So far, some sims in my game somehow does not respond well with that EA debug interaction.
Are you selecting the same sim all those time you use the Simselector before the error 12 appear?
notyourbusiness:
Quote from: J. M. Pescado on 2009 October 10, 08:09:21
Have you tried using s3rc to ensmallen and debloatify your saves?
I wasn't even able to load my save(in game) after using s3rc.
J. M. Pescado:
That is rather unusual. Are you using the latest version?
Lorea:
Quote from: Steele on 2009 October 10, 08:06:52
Have you tried removing all the hacks / mods and Custom Contents as well as store items and just play the game vanilla? A patched game would be okay. Sometimes playing it without hacks will reveal what problem is causing the error 12s. Though in my case removing the hacks the game started going weird seemed like a nightmare. But that experience showed me what's really causing my game to bug.
Also, could you recall any mods that you removed before having this error problem? I tried Kolipoki's Plant roasts and links mod when I removed them days after, my sims started getting bugs. Do you have any similar incidents?
If you do have any hacks removed, maybe it is better to reinstall the game and only apply the patch and re-load your old save and play normally.
Another suggestion, if you have the time try going into every lot in the game and see if there are immovable graves inside or any weird stuff that you'll consider a bug. Try deleting those you deem irrelevant and problematic. It will not only reduce possible / potential error 12s but also help in error 13s. I mentioned immovable graves because some sims die inside the lot and the game failed to transfer it to the mausoleum, it will register to the game as default graves like Eric Darling's (crumplebottom) grave or the ones at the cemetery. For my game, the tombs at the Jones and Goth houses are movable but Eric Darling's isn't.
Yes, I tried the game without any CCs and nothing changed, I got error 12 during save too.. This error 12 problem started 1,5 week ago and I can't find the reason why. I put NoFootTappingOnWaitForClearRoute, AskIfSingleIsFriendly, NoStupidIdleFaces and OpportunityControl mods in my game last. And I deleted Makeyourselfathome, Morelifetimehappiness, Woohooer, LessHygienefromWatering, LessHygienefromWeeding, LessHygieneDecayandMorefunWeeding/Harvestin/Watering mods, but I can't remember exactly when.
And in the last days NoStupidIdleFaces and NoAutonomousGuitar mods stopped working for me.
Nowadays I made one more change, I play with FPS limiter, can it cause any trouble?
I didn't know about immovable graves If I find one I have to delete it?
If I can't solve this problem I reinstall the game, but maybe that won't help anything.
Quote from: J. M. Pescado on 2009 October 10, 08:09:21
Have you tried using s3rc to ensmallen and debloatify your saves? It's possible that there is sufficient retained cruft to overload the save process.
I'll try that!
Edit: I made it and it compressed my save file from 89 MB to 70. What is the "good" size of a save file?
Quote from: Steele on 2009 October 10, 08:33:58
Are you selecting the same sim all those time you use the Simselector before the error 12 appear?
No, I use this mod instead od switch families in Town Editor. So I selected almost all sims, not the same always. But I use to play longer only with four families.
Steele:
Just an update:
S3RC on save games does not really help in error 12s and 13s but it does correct weird and funky hairs of dead ancestors.
Also bloating up your town with sims and stuff as already known will cause error 13s, but upon correcting the error 13, there is chances of error 12 replacing it. So far not any of the commands I used before works against the error 12 that replaced error 13. Will re-verify this again tomorrow.
Prior to this happening, I noticed that the path finding AI of some sims are disabled. When I direct them to a door, they go straight to that direction and stop in front of a wall that is between the sim and the door. And visiting neighbors, the ring doorbell becomes inaccessible and only functional if you do it outside of the neighbor's lot. Succeeding in ringing the doorbell, the neighbor inside the house just keep doing what it has been doing ignoring the bell. I had similar experience two months before and it also ended up in an error 13 and then error 12.
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