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2009 November 21, 20:55:34

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Author Topic: Comminity Lot's facts and tips  (Read 6275 times)
kutto
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Re: Comminity Lot's facts and tips
« Reply #25 on: 2009 September 09, 02:52:16 »
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Depends on a lot of things. In a vanilla game, I have no idea. With Awesomemod, if you have a lot of people set to Task: Work and School, most people will be at the Library. Without No Crowd Swarm on, the most crowded place will be wherever you are presently.
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J. M. Pescado
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Re: Comminity Lot's facts and tips
« Reply #26 on: 2009 September 09, 03:07:39 »
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If you don't turn nostalkers on, you can watch them creepily stalk you like a band of Mossad agents everywhere you go, which is simultaneously aggravating and creepy, especially when you try to go someplace else to escape them, only to have them stalk you to a formerly empty lot.
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blackcat
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Re: Comminity Lot's facts and tips
« Reply #27 on: 2009 September 09, 14:51:48 »
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Big park is the best. Without nostalkers you will get 15 sims there from 10 to 18 with active sim present. The next one is a pool with 12 people at 14:00, but I don't think they are accessible while swimming. Library will get you 10 from 12 to 14, and at the beach venue there will be 10 sims from 14 to 15. All these numbers are will the active sim present and with nostalkers off.

You can also adjust these numbers for your suiting if you know XML editing. All the necessary files are attached to the original post.
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cwurts
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Re: Comminity Lot's facts and tips
« Reply #28 on: 2009 October 15, 11:11:10 »
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What about rabbitholes?  What effect to they have on community lot traffic?  My sims are driving me crazy with going to Central Park, which has 6-8 rabbitholes and about 20-40 sims at a time; the police station with a cafe, internet cafe, gym, and hotel, has about 6-7 at a time; and my eating place/gym/pool/library only ever gets two people, and always for the gym.  I am adding a diner right now to the eating area, just to see if that improves traffic to the lot.
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blackcat
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Re: Comminity Lot's facts and tips
« Reply #29 on: 2009 October 15, 14:42:21 »
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I think that each rabbithole has a certain radius which specifies the area around them that belongs to that building, like a lot within a lot. Within that area they attract the number of sims that they are supposed to attract based on their properties in the attached XML file. Thus by placing several rabbit holes on one lot you will see many sims there at once that are actually divided into groups, and each group belongs to a specific rabbithole. For example: RH A attracts 5 sims during afternoon hours, and RH B 7. By having these two building on the same lot you will have 12 sims on it in afternoon ( i think that this will be true even if the radius's will overlap). So it might not be such a good idea to cram a lot of buildings on the same lot as the traffic will be pretty severe. All this is with nostalkers off. I don't know how the game will behave with it on.
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cwurts
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Re: Comminity Lot's facts and tips
« Reply #30 on: 2009 October 15, 20:36:27 »
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Does this include your playable sims?  I'm still not sure how this works.  Does the rabbithole actually pull sims to it's lot every day, or does it just supply a score that increases the chance that sims will choose to go there.  I use awesomeMod, and was under the impression that they controlled their own lives, and also, I have no NPCs in my neighborhood (at least very few).
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J. M. Pescado
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Re: Comminity Lot's facts and tips
« Reply #31 on: 2009 October 15, 20:45:23 »
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Rabbitholes advertise "meta-autonomy" actions which will cause sims to visit them independently of anything else on the lot, so merely sticking a rabbithole on a lot attracts visitors to use it at random.
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Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
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