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							Madame Mim
							
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							If you do it right that's all you need - the correctly installed framework and the mod in the right place. If it isn't working you didn't do it right. All I can suggest is take it all out, read the instructions again and do it over. 
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							Mia kusenveturilo estas angiloplena. 
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							funkilla
							
								Corpulent Cretin 
								 
								Posts: 126
								
								 
								
								
								
								
								 
							 
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							You need base TS3 1.12 for the public release, and 1.11 to use old AM as indicated in the download thread. 
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							gryzon
							
								Tasty Tourist 
								
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							Older version ? Hmm... but older version have lots of bugs. I try uninstal whole game and see. THX anyway     
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							kuronue
							
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							1.12 should be the newest version. Have you made sure you applied all the patches? 
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							INFP or something 
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							Motoki
							
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							gryzon you aren't getting it and reinstalling will not help. Let's look at your reply again: I have basic Sims 3 ver.1.6.6.... without any additives. 
  Then Funkilla's: You need base TS3 1.12 for the public release, and 1.11 to use old AM as indicated in the download thread.
  He is not telling you to use an old version, he is saying  as it says clearly in the thread where you download awesomemod you must have the base game 1.12 to use the latest awesomemod. If you want to use the old version of awesomemod you need 1.11. You have 1.6. It is YOU that have an old version of the game.  You need to patch your game or you can't use awesomemod. It's as simple as that. Also, if you do patch to 1.12 then you need to read up on the new procedure for installing mods. They get placed in a different directory as of base game version 1.12.  
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							In communist China Peggy's hairs cut you! 
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							kuronue
							
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							To be fair, the poster is clearly ESL; 6 < 12 but .6 > .12 usually, because .6 > .1, so 1.6 should be a version number higher than 1.12, except EA treats them like two separate cardinal numbers instead of a single decimal number. 
  Anyway, the problem is that 1.6 is an older version than 1.12.  
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							INFP or something 
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							Aldonn
							
								Asinine Airhead 
								
								Posts: 38
								
								
								
								
								
								  
							 
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							I can't download it at all. When I go to download it, it just takes 5 minutes to try and load and finally gives up and says page can not be displayed. It's been doing this for 2 days now, which sucks cause my previous version expired so I can't play the Sims! 
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							 Baroness 
							witch
							
								Breakfast of Champions! 
								Senator
								  
								Posts: 11638
								
								 
								Shunning the accursed daystar.
								
								
								
								
								
								  
							 
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							Keep trying Aldonn, the problem this weekend is with the hosting provider.  Do feel free to  SUPPORT THE MUNICIPALITY peoples, if you want to keep MATY ticking over.  
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							My fists are named Feminine and Wiles. 
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							cleaner
							
								Asinine Airhead 
								
								Posts: 5
								
								
								
								
								
								  
							 
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							I know it has been asked on the previous page already, but how exactly do I add custom lot sizes to my neighborhood? Whenever I use the addlotsize command I get a message stating "Unknown command: addlotsize". I tried capitalizing, leaving spaces, adding spaces, everything. 
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							 Baroness 
							witch
							
								Breakfast of Champions! 
								Senator
								  
								Posts: 11638
								
								 
								Shunning the accursed daystar.
								
								
								
								
								
								  
							 
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							Did you also see Pescado's answer? He said the parser is twitchy and you need to leave out the 'x' and so on. I guess you just keep trying or use the format he suggests. 
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							My fists are named Feminine and Wiles. 
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							Claeric
							
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							The format
  addlotsize # x # 
  works fine. 
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							cleaner
							
								Asinine Airhead 
								
								Posts: 5
								
								
								
								
								
								  
							 
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							I tried every combination I could think of like I said, with spaces, without spaces, with x, without the x, with apostrophe, without, and so on. The command "addlotsize" alone, without any parameters, is already causing the "command not found" error. I tried it also after turning on the debug mode via "setconfig" in the game and it didn't help either. 
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							funkilla
							
								Corpulent Cretin 
								 
								Posts: 126
								
								 
								
								
								
								
								 
							 
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							To be fair, the poster is clearly ESL; 6 < 12 but .6 > .12 usually, because .6 > .1, so 1.6 should be a version number higher than 1.12, except EA treats them like two separate cardinal numbers instead of a single decimal number. 
  Anyway, the problem is that 1.6 is an older version than 1.12. 
  Yeah, because the first number indicates the game, and the second number usually indicates the number of the patch in precession. It's not meant to be read a decimal number. Anyway, the problem still exists. OP needs to patch the game to either 1.12 or 1.11 to use AwesomeMod.  
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							J. M. Pescado
							
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							Addlotsize is currently classified as a debug command, so you can't use it unless you enable debug commands. It will be regular in the next version. 
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							Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off. 
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							ciane
							
								Dimwitted Dunce 
								 
								Posts: 158
								
								
								
								
								
								  
							 
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							Is the refrigerator bug back? I always buy the second most expensive fridge because I like its looks better than the most expensive one. The Sims had a party and three guests brought food. I (not the Sims) put the food in the fridge right away by grabbing and dragging it to the fridge. The pizza guy just put the pizza on the ground and stood around listening to the guitar playing until all the guests had left. I directed one of the Sims to put the unopened pizza box in the fridge. Later, the pizza guy actually asked for the money for the pizza. The next morning, one Sim got a slice of pizza and started to eat it. Then it went bad. All the leftovers from the party that had been in the fridge went bad. Is this a result of the latest AM coding or that old EA fridge bug back again? (I normally place my legacy family with the chef reward fridge and replicators, and I thought that fridge bug was fixed a long time ago.)
  I must add that I did temporary place the fridge in inventory as I was adding onto and rebuilding their house after the birthday party ended. (I needed to add another bedroom for the birthday boy and decided it was time to add a kitchen, living room, and second bath as well.) I checked that the food was still good when I took the fridge out of inventory and put it in the new kitchen. Yet, it didn't stay that way beyond its normal shelf life (as if it had been left out of the fridge). So, placing a fridge in inventory appears to be the culprit, but I just thought I'd ask. 
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							J. M. Pescado
							
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							Removing the fridge probably caused the household fridge modifier to reset to 1, so you got no preservation bonus. Don't remove the fridges. 
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							Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off. 
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							PorcelainVal
							
								Asinine Airhead 
								
								Posts: 22
								
								
								
								
								
								  
							 
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							I just had a bunch of shit happen to my game after EA's newest patch.  I'm manually patching my game at this point and I was wondering how high I should go up the patch list to keep running AM...? 
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							 Baroness 
							witch
							
								Breakfast of Champions! 
								Senator
								  
								Posts: 11638
								
								 
								Shunning the accursed daystar.
								
								
								
								
								
								  
							 
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							All the way up, honey, all the way up. 
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							My fists are named Feminine and Wiles. 
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							PorcelainVal
							
								Asinine Airhead 
								
								Posts: 22
								
								
								
								
								
								  
							 
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							I seem to have gotten the game to work, finally...no thanks to EA, ofcourse.
  The folders under Documents/Electronic Arts/Sims 3 have changed.  They only have Downloads, Installed Worlds and SigsCache now.  Do I still put AM in my custom Mods/Packages  folder or do I put it in the Downloads one EA provided? 
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							Motoki
							
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							I seem to have gotten the game to work, finally...no thanks to EA, ofcourse.
  The folders under Documents/Electronic Arts/Sims 3 have changed.  They only have Downloads, Installed Worlds and SigsCache now.  Do I still put AM in my custom Mods/Packages  folder or do I put it in the Downloads one EA provided?
  In a nutshell, officially EA now wants you to put packages in My Documents/Electronic Arts/The Sims3/Mods/Packages (yes you do have to create the Mods/Packages directories yourself). You also need to get an updated resource.cfg as the paths have changed and place it in the Mods folder. Unofficially, the old way in Program Files/Electronic Arts/The Sims 3/Mods/Packages still works. It has been discussed many times here already. If you need more detailed instructions than that and are unable to find it here or don't feel like looking I suggest going to Mod The Sims as they have extensive help information that is kept up to date on setting up your game so mods work correctly.  
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							In communist China Peggy's hairs cut you! 
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							PorcelainVal
							
								Asinine Airhead 
								
								Posts: 22
								
								
								
								
								
								  
							 
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							Thanks for the help!  I actually had it set up that way but some of my folders got messed up after I re-downloaded all my games (after the stupid patch).   
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							Claeric
							
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							The "Downloads" folder is for Sims3Packs. The launcher puts copies of them there once you install them/reads from there to see if there's any that aren't installed. 
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							 Baroness 
							witch
							
								Breakfast of Champions! 
								Senator
								  
								Posts: 11638
								
								 
								Shunning the accursed daystar.
								
								
								
								
								
								  
							 
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							The "Downloads" folder is for Sims3Packs. The launcher puts copies of them there once you install them/reads from there to see if there's any that aren't installed.
  The launcher  does not put copies of sims3packs in the Downloads folder once they are installed. They are the original sims3packs that the user placed there. Once installed, the sims3packs may be deleted from the Downloads folder if the user wishes. The DCCache folder holds the .dbc database files containing all the sims3pack material. This should not be deleted. The DCBackup folder contains backup package files. These may be deleted to save space.  
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							My fists are named Feminine and Wiles. 
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							Zazazu
							
								Fuzzy Pumpkin 
								Whiny Wussy
								      
								Posts: 8583
								
								 
								Potiron flou
								
								
								
								
								
								  
							 
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							Shoaty Vole is the new RainbowTigress. 
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							Capitalism, Ho!"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks My Urinal 
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							Claeric
							
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							I know for a fact that my downloads folder is loaded with sims3packs I have never put in there, but installed from the desktop. 
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