Anisotropic Filtering: Turning it on
Zaphod Beeblebrox:
Just tested on advanced Catalyst AI settings and haven't noticed any difference yet after playing for a little bit.
Also, it should be noted that people should be a little careful using the higher settings on systems that can't handle it. Considering that the damn game already causes many people's machines to overheat because the CPU temp jumps something like 20 fucking degrees when playing, just imagine the amount of pissy folks adjusting their settings for shinier graphics and then getting toasted motherboards.
Ashkitty:
Am I the only one who immediately went to go fiddle with all this crap after, like, the first three minutes of being in game? Tweeeeak tweak tweak...
Drakron:
I forgot about Anisotropic Filtering.
Actually the game seems to apply on some settings it since there is this line:
Quote
option TextureQuality
setting $High
prop $ConfigGroup AnisoEnabled true
But I guess since there is no slider to control it, it just applies the x2 setting if it actually applies anything at all ... using the program override does give us control over the Anisotropic Filtering settings.
The games does allow control over the Anti-aliasing setting in the EdgeSmoothing slider, the choices are off, x2, x4 and x8
J. M. Pescado:
Those screenshots all look the same to me. Maybe if the subgenius who took them had made them bigger and not used shitty JPEG to destroy any possible quality in them, it'd be possible to tell the difference.
crunk:
The only thing I got from those pictures is that the 9800 card isn't worth the $150 tag it comes with.
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