Anisotropic Filtering: Turning it on
Zaphod Beeblebrox:
The biggest difference is the ground. That's about all anisotropic filtering does for you in the game -- the ground looks more detailed and less blurry. Whoopee. And as with all things Sims-related, if you don't have that great of a system to handle it, upping your settings just slows down your game until your mouse is dragging ass across the screen.
Rockermonkey:
Well ingame there certainly is a difference, just thought I'd let you all know since the whole blurry ground/blurry roads were killing me. I'll go in game later and get some pictures of the game without it and with it. For some reason once I turned it on, the beach ground textures finally came in for me. Before, they were plain old green paint and plain old tan. Now they both have real textures. (The green 'paint' is now grass, and the tan is now grains of sand). I'm not too sure if this will take affect on everyones computer as it has on mine, since my graphic card is a piece of crap that can take a huge beating and still be relatively fine. Setting it up to 8x gave me this result:
http://farm4.static.flickr.com/3331/3635258398_af3f18f2a2_o.jpg
If your game already looks like that, I'm not sure what else you'll really get from it. But then again, if I turn advanced rendering on my game becomes a laggy disaster, so my game may look like that on 8x and someone elses may look thousand times better on that setting then mine. My Nvidia 6150 fails at life, I hate retailers that sell good computers with crappy cards...
beear:
No advanced rendering sucks eh =(
Thanks for the tip though, off to turn AF on =)
Kralore:
It looks like Sims 3 applies no Anisotropic Filtering (AF) at all. I'm posting 4 screenshots that probably do the best job of showing AF at work. Starting with Application Managed (ATI)/Application Controlled (Nvidia), then 2x AF, 4x AF and 8x AF. What your looking at is the 2 yellow lines down the center of the road. There is a borderline where the textures on the side closest to you are sharp and the textures on the far side of the borderline become blurry. You can see the 2 yellow lines blur into 1 line on the far side. As you increase AF, the borderline gets "pushed" further away. With no AF the border is just past the curve in the road. At 2x the border is across the first driveways on the left and right. At 4x its at about the Yield sign on the right. At 8x its way off in the distance. I can't really see needing to go 16x AF.
Leticron:
Even with my shitty suboptimal onboard chip 6150SE I can see significant improvement at AF 2x.
@TS: Thanks for the info...I wouldn't have checked the nVidea-settings on my own :-[
-le
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