Tuning mods - in testing
MasterDinadan:
Yeah potty training is really done completely differently. In Sims 2 it was best to wait until Bladder was really low before you try to potty, but that's definitely not the case here. As long as their bladder isn't almost full, they will sit on the potty for quite a while before they go, and their training meter increases the whole time.
Marhis:
I agree on the potty train; to explain what I in fact did:
The time a toddler spends on the potty chair is a fixed amount: 25 sim minutes.
The value I altered is the kPottyTrainToddlerGainRate, i.e. skill gain per hour. This value is 550. I raised it to 800. I didn't more because I only wanted to test improvements, not do blatant cheating - it can be raised more, of course, if needed.
Doing the math, in default game, toddlers gain circa 230 skill points on every train session; assuming the grand total is 1000, it would need 4 sessions.
With the modification, they'll gain circa 333 skill points per session, thus leading to a total of 3 sessions to complete the task, instead of 4.
Captain Swooptie:
No point in making a new thread for this. Now kids can pick up seeds.
D_Malachi:
Quote from: Marhis on 2009 June 14, 18:04:55
SimTuning: Flirty sims will show more interest for other sims of compatible age.
By "interest" do you mean flirting/romantic, or just social interest in general? Specifically, as there's next to no "romance" in my neighborhood- quite dull really- will this change that?
Marhis:
Quote from: D_Malachi on 2009 June 16, 01:27:39
By "interest" do you mean flirting/romantic, or just social interest in general? Specifically, as there's next to no "romance" in my neighborhood- quite dull really- will this change that?
I'm not sure about how it works; I tweaked it just for testing purposes (and see if I'll spot something different during gameplay).
Basically, this is how that value is described:
<kLookAtInterestingnessForFlirtySims value="55">
<!--Range: 0 to 100. Description: How much a flirty sim wants to check out sims of the right gender/age-->
My modification raises the value to 70.
I think it's , more or less, a probability that a flirty sim tends to choose a sim to interact with. So far, my observations have mixed results, therefore I don't know if I understood this correctly.
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