Stupid Opportuni-teez
BlueSoup:
Quote from: simsdesperado on 2009 June 13, 12:50:19
I think you need to first plant using the omni plant from the science center. My sim did that and right afterwards got the challenge for the seeds.
Coincidence. Not true.
Marhis:
I don't like the way the opportunities show up at random and with to apparent reason; they're more often in the way instead of an interesting variation to the boring routine.
I would prefer that you may actively search for them, do something to trigger them, like when you explore the catacombs (oh, surprise, a dungeon!) and have the opportunity to find something interesting and useful.
As for now, it seems to me they're more an annoyance that interrupts your gameplay.
Example: If I want to "resurrect" a ghost, I could first go to the Science Lab and ask, then they tell me they need <this and that> to perform the experiment. E.g. you might have to find a specific rock/metal/bug + persuade a specific sim you haven't met yet (so you also have to search for him) to give you something else + whatever, and then - when you have everything they asked for - return to the Lab and finish the quest.
Now, THAT would be an interesting and entertaining quest; those we have now are lame :/.
vilia:
I have stupidly been playing an eight person household as I rolled to let one of the parents get their lifetime wish of 5 kids. The repetitive nature of the quests gets tiresome quite quickly. As there are 5 kids, a new opportunity e.g. to deliver a fish to the science facility, deliver permission notes, attend a free game, work for a day and fix the school boiler pops up every 2-3 days per child. In itself that wouldn't be so bad but the quests overlap so if you choose to accept all of them, it is difficult to maintain grades and up-skill. Quests for adults & elders are not so bad as there is much more variety.
It would be nice if there could be some kind of cap per family e.g. no more than 3 opportunities offered/in the stages of being met at any given time.
Domino:
Do kids get skill-related opportunities? Mine only get "clean the bugcage" type opportunities, so I would like maybe less frequency amongst kids opportunities, but more variety. The ability to create your own opportunities (much like creating chance-cards for careers in TS2) would be good, although it will probably be a while until that is available to us.
Fikcija:
I would like opportunities to come up more often. Or at least some of them. Like the "make a playable ghost" one? It would be great not to wait a whole sim's lifetime to get that one.
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