Stupid Opportuni-teez

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J. M. Pescado:
Quote from: Domino on 2009 June 13, 13:35:47

Do kids get skill-related opportunities? Mine only get "clean the bugcage" type opportunities, so I would like maybe less frequency amongst kids opportunities, but more variety. The ability to create your own opportunities (much like creating chance-cards for careers in TS2) would be good, although it will probably be a while until that is available to us.
Actually, the ability to create your own quests already exists now. The PROBLEM is that in addition to being a writer, you have to be a Real Programmer to implement it, and a passable Game Designer to make sure it is balanced. Getting the combined intersection of these skillsets is Not Easy.

Domino:
Okay, can I rephrase? The ability for us simple gamers to make our own opportunities, which I realise is likely to take a while. :P

J. M. Pescado:
Quote from: Domino on 2009 June 13, 14:24:01

Okay, can I rephrase? The ability for us simple gamers to make our own opportunities, which I realise is likely to take a while. :P

Will never happen.

Nimrod:
Mr. Presidente, I gratefully thank you for any time that you spend on this issue.  And all of the other issues you crush with that programmer's bat of yours, many thanks.  THA BAT!

More quality and proper opportunities sounds good to me as well.  I understand the "enrichment" qualities they're trying to provide.  What gets me is that there are no real checks and balances with who needs what done. 

Maybe that's too much to ask presently, but damn, why does an honor role student consistently get offers to up their grade when it's useless?  Let's see, a rich sim, maxed at job and max skills in everything; why does that sim need an opportunity to do mediocre tasks for chump change, unless the SimGod(ess) desires such by turning the option on?  And other such nonsense I'm sure people have noticed. 

If I were playing with aging on at normal lifespan, perhaps this wouldn't even be an issue.  I haven't gotten the neighborhood setup to let it freely roll though, spending sim weeks in each household.  And even when I get to that point, babysitting will be an aggravating requirement when what I'll want to do is let the game run for hours or days, just to see what happens.  At least this time around, the sims seem mostly able to keep themselves alive.  WooHoo!

J. M. Pescado:
Well, they're better at keeping themselves alive and not peeing on themselves because the motive-moodlets automatically push a "solve" action, akin to the way Macrotastics functioned, only not as good. Essentially, the default autonomy AI is now backgrounded to the semi-heuristic that kicks in....which is really what I already did in TS2. :P

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