AWESOMEMOD & SCRIPT HACKS: CRASH ISSUES THREAD

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Billmonaghan:
Quote from: Billmonaghan on 2009 June 10, 20:06:09

Quote from: phyllis_p on 2009 June 10, 19:02:56

Did your run Riverview through the Recompressor?

Yes, that seems to have worked.
... I tried launching the game again and it opened fine, Riverview was available in the Start New Game menu and it opened fine. Have not tried to play yet but I'm pretty confident it'll be fine. Thanks again.



Well, it wasn't fine fine. I was able to play, then saved and quit, and the game crashed on the launch screen when I tried to restart it later.
I couldn't remember if I'd been deleting the script cache file everytime I started the game, so I removed it and CTDed on launch again. Next time I went in and took out all four cache files and those xcpt... files that the game generates now (have they always been there, or is that new since I installed riverview?) and the game started up fine.

I'm a computer user, so I have no idea what I'm talking about, but I think my problems with Riverview and Awesomemod (or my inept installation) are related to those xcpt... files. I don't remember even seeing them before I installed Riverview and I certianly didn't delete them during my past successful run with Awesomemod. Two such files get generated each time I launch -- or try to launch -- the game now, and they don't overwrite themselves as I had eight of them stacked up in there during my latest round of monkeying with things.

As always, I'd appreciate an suggestions, explanations or input. Thanks in advance.

Ajarn:
Quote from: Billmonaghan on 2009 June 11, 02:39:35

I'm a computer user, so I have no idea what I'm talking about, but I think my problems with Riverview and Awesomemod (or my inept installation) are related to those xcpt... files. I don't remember even seeing them before I installed Riverview and I certianly didn't delete them during my past successful run with Awesomemod. Two such files get generated each time I launch -- or try to launch -- the game now, and they don't overwrite themselves as I had eight of them stacked up in there during my latest round of monkeying with things.


The xcpt files are just crash reports for debugging.

midix:
For me awesomemod is more awesome than buggy  ;D but still buggy.

The same issue with losing sound in CAS. It wroks the same way like I have used Alt-Tab to switch away  - the same fade out effect. But the sound never goes back when I exit CAS. Only restart helps. It seems , Sim 3 somhow thinks that I have made the game window inactive by alt-tabbing. So it frees DirectSound buffer to other applications or something like that...

Thanks for that hint about Cache.package files - if I do not delete them, I cannot start the game - crash while loading and bunch of crash dump files with "bad memory written" or smth. like that.

Curious - what about that d3dx9_31.dll file in the framework? Without it the game gets stuck at the very beginning. Why are you overriding Direct3D, is it some hack again?  :)

Anyway - great mod, thanks.

Marluxia Kyoshu:
For people still having problems with Sims 3 crashing at the loading screens, or people who have to delete their cache before every play:

I have invented a 'solution', just go download the linked file. It is an application that will delete your cache files and start The Sims 3 (or the Launcher if you so choose). Works with Windows 95 through Windows 7.

I don't own a Mac so Idunno how they work. Besides, you can all burn if you use Macs  ;;P


This is if nothing else a temporary solution, but it's worked so far very well for me, hope you guys get some good use out of it.

Marhis:
Quote from: Marluxia Kyoshu on 2009 June 11, 08:07:15

Besides, you can all burn if you use Macs  ;;P


Ahh, I love the smell of the good, ol' envy, in the morning.  ;D

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