Neighborhood Shifting-The Horror-or not!
Process Denied:
I have about five new houesholds that came out of nowhere. I guess I wouldn't mind so much if they came out of the bin- where did they come from??? Where in blue blazes is Kaylynn Langerak and her older brother. They moved away--but where-are they coming back- I spent a long time on them. I kinda like the realism of it but what keeps my favorite Sim from up and moving??
J. M. Pescado:
Quote from: Process Denied on 2009 June 05, 16:12:11
I have about five new houesholds that came out of nowhere. I guess I wouldn't mind so much if they came out of the bin- where did they come from???
The game created them Ex Recto.
Quote from: Process Denied on 2009 June 05, 16:12:11
Where in blue blazes is Kaylynn Langerak and her older brother. They moved away--but where-are they coming back- I spent a long time on them. I kinda like the realism of it but what keeps my favorite Sim from up and moving??
Absolutely nothing. They can, and will, randomly disappear, possibly forever, just like every other sim. You can mitigate this by getting AWESOMEMOD, which will make it so you can actually turn that shit off and it will WORK, but for a working, non-destructive storymode that leaves your shit alone...
Wait for the next edition.
Process Denied:
I'm glad you are working on it. Makes me feel better. That function in the game seems possibly explosive for the neighborhood. I like it, but it needs to be managed better. If maybe the Sims moving in are limited to the bin. It would be nice not to have to move them in if I don't want to. Then if a Sim moves away, they will go back to the bin to be recycled?
MasterDinadan:
The bin is not really the same as it was in TS2. Households in the bin are pretty much "copies." All save games have the same bin, and any households you place from the bin will stay in the bin so they can be re-used elsewhere. Similarly, you can copy households into the bin without actually removing them from the neighborhood (I'm pretty sure. I've not actually done this). The bin copy, of course, will not have any relationships with outsiders.
Personally, I would be kind of irritated if another crappy family got copied into my bin every time someone I don't care about moved out of the hood. As it is, you either play with Story Progression and accept the fact that you don't own any sims that you aren't playing as and they will do whatever the hell they want to, or you turn story progression off (with Pescado's hack) and accept that you don't have a "dynamic, living neighborhood."
Pescado already said that he is going to look into some way of indicating households of your choice as "off-limits" to the Story Progression, so you can have a "dynamic, living neighborhood" and still have more than one family that you still have complete control over.
If you like story progression but want to have absolute control over your sims, your simply restricted to one playable household per save game.
Slymenstra:
I normally play one family and make some friends for them and what not in Sims 2. So for Sims 3 I had some time and thought I would recreate all of Pleasantview starter families and move them in around the neighborhood to see how different it would be.
At the end when I got sick of playing the neighborhood I had:
Mary-Sue died from drowning, Nina Caliente starved to death, Lothario's moved away, The Dreamers moved IN with the Clavell's, Some old man moved in with the Caliente's, the Newbie's had 2 more kids, the Burb family super aged so they were 2 age zones older than everyone else, Matlapin's (Darleen Dreamer) also moved away, and Mortimer and Bella both cloned babies.
I expected chaos...but wow. So now I am back to just caring about one house. Everyone else is backdrop.
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