OK, so why would I want this mess?

<< < (17/25) > >>

Zazazu:
Quote from: Lorelei on 2009 May 30, 06:48:49

Fishing and painting are slightly less boring because the image or the fish may vary slightly, but once you have seen all the game's fish and painting images, they are about as exciting as watching water boil.
Painting is still amusing me. Well, amusing and annoying. I was really into doing portraits and texture still lifes in TS2, so wanted to do the same in TS3. However, camera controls on still lifes and portraits are near non-existent. The camera moves too violently, and you have no control over the Y-axis. You can control tilt, but it will randomly reset itself. Then you have the stylization that sims do for still life:



Portraits seem to be without the stylization, but are even more impossible to control the camera on. Now, it does seem like they get a little clearer as painting skill increases. The first from the left was at level 6, then level 7, then level 8.

Blaise:
Quote from: mibsywibsy on 2009 May 30, 13:19:50


How the hell is that any different than TS2, though? In both games, the Want trees are pretty much completely deterministic, and adding "life" or individual personality to a Sim pretty much comes 100% from player imagination and creativity. What the text says when you click on a shower to play that animation really doesn't say anything in terms of storytelling or whatever. Whether you come up with a cool personality and plotline for any given Sim is mostly going to come from you, because in both games there's not all that much going on that's not going to be the same across every single Sim you have.

*edited for brevity*

There's a lot that pisses me off about TS3, but in terms of the storytelling sandbox specifically, the "it is game, not toy!!111eleventy!1" argument makes no freaking sense. Lack of CC, SPT, potential unmoddability, yeah, sure, but I really don't get where "zomg it forces you to do grindypantsery!!!" comes from. Not much more than TS2, really.


Best post in this thread. I too am a Storyteller, having created a very in depth hood in TS2. The game mechanics do not determine story, the Storyteller's imagination determines story. The Sim taking the extreme shower? Well, you are the only one who sees that and once you adapt, i.e. block it out, you won't see it either.

I still do not like the look of the Sims, but the world itself, the potential integration of the characters into a living breathing town, is a delicious enticement - after I get my hands on a neighborhood creation tool, that is.

Quote from: LauraW on 2009 May 30, 16:29:11

After playing for an extended time last night, I think I finally figured out what is missing from this game for me.

I had hoped that Sims 3 would improve the personalities and that the randomness of having families in the background moving on without us would aid in the storytelling, as someone mentioned above. However, after several hours of game play, my second generation now has children of their own. It happened so fast, that I am not attached to my sims like I am in Sims 2. I barely know the neighbors because I don't play them.

This isn't necessarily a bad thing, its just different and I must learn to adjust my thinking. Rather than attach to the individual sims, I need to attach to the entire legacy, the family generations. I need to force myself to do more with the townies, get to know them, spend more time with them, because their lives will go quickly as well. I also changed to a longer life span hoping that will help.

*edited for brevity*

Being able to "get into" your Sims does take time. Everytime I read about Story Progression being broken, I think about how build mode was disabled/broken in the first Reloaded Sims 2 release. I think once the folks start getting the store version into their hands we will see Story Progression working as intended (not that that means much with EA).

But I really feel that once we can turn off aging AND Story Progression, the immersive and connected feelings some of us desire will grow. In fact, I have a Sim that I am already becoming attached to. Sadly, I am afraid to switch houses because he might move outta town!

sanmonroe:
Quote from: Zazazu on 2009 May 30, 18:04:22

Quote from: Lorelei on 2009 May 30, 06:48:49

Fishing and painting are slightly less boring because the image or the fish may vary slightly, but once you have seen all the game's fish and painting images, they are about as exciting as watching water boil.
Painting is still amusing me. Well, amusing and annoying. I was really into doing portraits and texture still lifes in TS2, so wanted to do the same in TS3. However, camera controls on still lifes and portraits are near non-existent. The camera moves too violently, and you have no control over the Y-axis. You can control tilt, but it will randomly reset itself. Then you have the stylization that sims do for still life:



Portraits seem to be without the stylization, but are even more impossible to control the camera on. Now, it does seem like they get a little clearer as painting skill increases. The first from the left was at level 6, then level 7, then level 8.


They don't get much clearer than that. They look bad at lvl 10.

LauraW:
Quote from: Blaise on 2009 May 30, 18:15:01

[
But I really feel that once we can turn off aging AND Story Progression, the immersive and connected feelings some of us desire will grow. In fact, I have a Sim that I am already becoming attached to. Sadly, I am afraid to switch houses because he might move outta town!



Same here. I am so afraid my Sim's grown sons will move away or spawn children without a partner that I find myself needed to check on their houses all the time. This is supposed to be fun, not add stress! I have real kids I have to worry about all the time...sighs.

vagabondher:
The still life paintings don't necessarily bother me because unless you're taking a photograph (which would be awesome) or creating via computer-generation, the quality of the work isn't going to be 100% photo-realistic. In the eye of the beholder, though.

On the note of having a camera, I would welcome that feature with open arms. You could open up your own photo gallery! What's that Stewie line? "Every hot girl who can aim a camera thinks she's a photographer. Oooooooh, you took a black-and-white picture of a lawn chair and its shadow and developed it at Save-On. You must be so brooding and deep."

Navigation

[0] Message Index

[#] Next page

[*] Previous page