OK, so why would I want this mess?
Mimisims:
Quote from: dream_operator on 2009 May 29, 19:42:14
Everything else seems akin to the Sims2 base game play with enhancements. I mean what is there to do in the base Sims2 game? Build a house, get a job, socialize with other sims, have a family and skill, basically what you do in the Sims3 with collections added for those who like those.
I agree with this wholeheartedly. I don't really understand why some people have such high expectations of what a game is able to do. I've been "testing" it out and other than my game suddenly dissappearing from the screen right in the middle of gameplay (which I surely hope is fixed with the final released version and/or patch), I am enjoying the game just as I enjoyed TS2. I think they've done wonders with the abilities to decorate and match everything to your own desire. Sure, the base meshes are limited, but with the thousands of color/text combinations you can use to change the base game items, it seems to me your choices are limitless.
And it's just a base game, so I don't expect it to be "all encompassing". I know I'll have to put out some bucks later to get expansions, but I'm okay with that. I'm not okay with the Sims Store, but then I never did like that with Sims 2 either. I just wont use it, but I'm not going to gripe about it - some people actually like it and that is their preference.
As for the collections part, that is a fun side thing to do, but yeah, you don't have to if you don't want to. You can also make money at it if you find certain rare items and they're fun to look at too. Oh, and I love being able to catch a fish and then place it in a fish bowl if I want to.
All in all, I am enjoying the game play as it is and that is my opinion. The OP should just go ahead and downlad it for now and try it out for themself. If they like the game, the buy it, if they don't, then just don't buy it.
LauraW:
Quote from: J. M. Pescado on 2009 May 30, 09:47:23
There's no one to kill!
I have seen some creative ways to kill off townies and unwanted Sims. Also, in a way, you kill off the bugs of this game and torture EA and paysites constantly. ;) I think that goes quite well with your killer instinct.
LauraW:
After playing for an extended time last night, I think I finally figured out what is missing from this game for me. When I play Sims 2, I play each family for a specific amount of time. So I play family A for 4 days, then B, etc., until I have played all the families. While playing each family, I interact with all of the other families in some way. I have parties, socialize, bring kids home from school, visit them on community or business lots and develop relationships with them plus move my own storyline forward. It takes months and sometimes years of real life time to get through one generation. I have one hood that I have played for a long time and the second generation is just finishing college. I become very attached to my Sims and even though the personalities are lacking, I build them in my head. I even become attached to the regular townies, which I created in an empty template.
I had hoped that Sims 3 would improve the personalities and that the randomness of having families in the background moving on without us would aid in the storytelling, as someone mentioned above. However, after several hours of game play, my second generation now has children of their own. It happened so fast, that I am not attached to my sims like I am in Sims 2. I barely know the neighbors because I don't play them. While my sims can socialize with them, I don't have any connection to them other than one is ugly or one is chubby or one is cute. The 'legacy' part of the game moves to fast for me because we are focusing on just one family and then on one branch of the family rather than alternating between a group of interacting families.
This isn't necessarily a bad thing, its just different and I must learn to adjust my thinking. Rather than attach to the individual sims, I need to attach to the entire legacy, the family generations. I need to force myself to do more with the townies, get to know them, spend more time with them, because their lives will go quickly as well. I also changed to a longer life span hoping that will help.
The other issue I have is that in Sims 3 there are some things you just can't do until you do something else first, such as make a certain recipe or plant a certain item. This bugs me as its simply not realistic. I should be able to plant everything..but maybe I won't be able to make a good quality until I get to a certain skill level. It also bugs me that if you some things can't be moved from the inventories so are lost if you change families. I have lost valuable things that are stuck in my inventory when I change families. However, these are minor things and once I learn the game, they will simply be inconveniences.
Lurker:
Quote from: Lorelei on 2009 May 30, 06:48:49
Sims will stop Doing That before they finish tending / harvesting / watering / weeding the WHOLE GARDEN. I said DO IT. That doesn't mean do HALF of it. There is also no "fertilize many" option, which is a pain in the ass.
They'll only stop tending the garden to take care of a red need and then continue with the gardening. You haz a bug. Your first memory leak is here though: Sims 2 didn't have a macro/tend garden, you had to add to the queue water/tend/harvest, which they do automatically now. But yes a macro/fertilizing is needed.
Quote from: Lorelei on 2009 May 30, 06:48:49
Let's say you get ambitious and decide to play with more than 1-2 Sims in a household. Juggling their needs is more frustrating than challenging.
I currently have a house of four and it's actually easier than in Sims 2. They take care of their needs themselves. Example: kid is tired, kid goes automatically to his assigned bed. Btw no one seemed to notice that finally beds are really assignables. In Sims 2, kid would have fainted on the floor, or if you're lucky would have gone to sleep in his parents/bros/sisters bed because the wrong bed comes closer than his one. No need to lock doors or put in a lot of mods to avoid that now. Sims A is hungry. He'll automotically go grab a leftover in the fridge, thing they never did in Sims 2 unless you had a mod. Btw, leftovers only came with Seasons.
Quote from: Lorelei on 2009 May 30, 06:48:49
Getting two Sims to sit at the same table, sleep in the same bed, sit on the same sofa, etc., is an exercise in frustration. More than likely Sim A will sit in the diningroom, 25 tiles away from Sim B, who made and served a meal, who is sitting at a counter.
Yet another memory leak you haz. We had the same problem in Sims 2, otherwise why would you think Inge made the table and counter controller? Why do you think i have her handy controller in every room of every lot? About the beds see my previous answer. No more problems with that.
Quote from: Lorelei on 2009 May 30, 06:48:49
Sims can spam up wants / wishes to Woohoo and be offering menu options to allow it, but the "you're in my way" bed dance often cancels the action out of queue. Fine.
Why do you even bother using that option, use the old way: couple relax on bed, couple woohoo. Because yes the relations drops damn fast and non-bed woohoo menu seems to always be unavailable. However their 'go to bed to woohoo' never dropped for me even when the 'oh, you're in my way' happened.
Quote from: Lorelei on 2009 May 30, 06:48:49
Sometimes they will accidentally wind up on the same couch, but it has not happened by design very often.
Agree, they seem to have broken the seat choice, in Sims 2 they valued comfort, now it seems totally random. I'm sure El Presidente will correct that. On the other hand in Sims 2 you did often ended up with sims going for the higher confort, even if that meant a porch couch in the middle of the night when it's raining.
Quote from: Lorelei on 2009 May 30, 06:48:49
Visiting other Sims is also broken, at least from my perspective, as you can't take care of most of your needs while visiting.
Just like in RL when visiting, you're not supposed to be a mooch. That is logical and realistic. But indeed the 'Stay the night' is borked, you or the visitor should be able to take a shower.
Quote from: Lorelei on 2009 May 30, 06:48:49
I miss being able to buy clothes at a store, or sit in a restaurant, or go to a club / pub, or work out at a gym, or shop inside a supermarket, or....etc. Honestly, I was not aware you could go inside the library, as I got so tired of running up against empty buildings I couldn't go inside, I stopped even trying to enter most of the others.
And you also seem not aware that you can enter the gym, it's not a rabbit hole. And there'll always be sims working out with you in that fully equipped gym, ain't that cool? You can choose to sit outside at the restaurant to see your sim. Just like in Sims 2 he'll be automated to seat/eat/speak with the other customers. I do want a real opened movie theatre though, it's the only rabbit hole that indeed annoys me to hell.
Quote from: Lorelei on 2009 May 30, 06:48:49
There are hardly ANY content items included in the game, and it fills me with rage that EA apparently decided beforehand to strip them out and sell them individually to make a bigger buck, thus crippling the already grossly limited hair / clothing / object selections. Why are all accessories only worn on one arm / hand?
Ditto for the lack of items and the store. And i still can't understand the left-arm-only accessories. Fail.
Quote from: Lorelei on 2009 May 30, 06:48:49
One glaring omission, since they decided to add this "collecting" aspect to the game, is a place to PUT all the crap you collect.
Yes, shelves are badly needed. But do you remember that the first Sims 2 usable shelves only came with BV and the more handy ones came with Apartments? It's not optimistic at all to forsee the shelves being shipped with an EP.
Quote from: Lorelei on 2009 May 30, 06:48:49
Are they going to make us pay for card tables [...]
I hope not but anyway don't care since any store item will be shared after being corrected by awesome modders.
Quote from: Lorelei on 2009 May 30, 06:48:49
(Why can't Sims set up as caricature artists in the park and make some bucks like that, if they allow buskers?)
That would have been nice. The problem is that making a painting takes more or less three days as in Sims 2. So you'ld have two dead sims when the portrait is finished. ::) But yes a mere fast drawing caricature has always been needed, even in Sims 2.
Quote from: Lorelei on 2009 May 30, 06:48:49
Another fantasy would be an auction house to get rid of the surplus of rocks, gems, paintings, etc. Sims struggling with poverty could sell off household goods, perhaps. You stand a chance of earning more or less than the default selling price or catalogue price if you auction your goods, or of the goods not selling because of a glut on the market of a particular item.
Oooow i totally love that idea. But that would ask too much work from EA's monkeys. Think about the monkeys damnit!
Quote from: Lorelei on 2009 May 30, 06:48:49
Why can't Sims sell fruits / veg / fish at home in a stand? Where did the kid lemonade stands go? Why aren't there any lemon trees? I suppose some of the things I miss will be added in an EP.)
If no OFB like EP is made, you can be sure that it's a sign of close apocalypse ;D EA will redo all the previous sims EPs *sigh*
I didn't even notice the missing lemon tree. Too bad.
Quote from: Lorelei on 2009 May 30, 06:48:49
How is the second 'hood supposed to work? Will it be a destination tacked onto the current 'hood, so you don't have to ditch your playables to explore it, since they were asshats and practically force us to play The One Fambly, or will it be a matter of "play THIS 'hood OR THAT 'hood, you can't play both with your One Fambly Sims"?
I guess the second hood will work like the Sims 2 different neighbourhoods: different universe bubbles. Pescado said he's working on the borked story progression. For the time being only play one family or do different saves if you want the second family to appear in your hood. Put family #1, go to Edit Hood option, add family #2 to a lot, return to family #1, save your game using the family #1 name, go to Edit hood and change the active family, select family #2, save the game using their own family name. You now have 2 saves with 2 different families that are neighbours and can socialize and whatever. It'll only be artificial: each family/save will bear its own different bublle universe. But it works and you can in fact put in this way as much families as you want. Each one will have its own save you'll select by going back to the main menu. *short of breath*
Lorelei:
Not so much memory leaks as those are Awesomeware-stomped annoyances for the most part. More like a failure to recall that I pre-emptively trusted The FOJ to make the game work properly / better and did not put up with default EA game options for long. :P
Yup, in the interest of full disclosure, I took a lengthy break from the TS1 nonsense online after I got bored by Makin' Magic and wandered off to pursue other interests. Since I played TS1 from day one, I already knew there'd be hax / fug replacements for TS2 and promptly sought out and d/l'ed Awesomeware and default replacements before buying TS2 + all EPs / SPs (up to Seasons, and I added Seasons in weeks after it was released, to wait for Awesomeware to catch up). So some new annoyances for me are annoyances that were stomped by Awesomeware, and, frankly, I'd almost forgotten this.
So, yes, I did have a memory lapse and forgot that I prepared for and fixed some of the default Simsly stupidity waaaay in advance; but also no, I can't have a memory leak / forget about annoyances I never suffered through first-hand. I probably played an unmodded TS2 for less than 6 hours total, and some of that time was spent building a no-CC-allowed Awesomespec House. ;D
* They aren't stopping gardening due to red needs. I cheated them up while stress testing the game. They are stopping because the macro is not set to "do it until it is done or I say stop." (I also noticed occasional wishes staying in the "promised wish items" 4-item queue even after requests were fulfilled. No lifetime points earned, ugh.)
* I did enter the gym to meet with Gobias Funke. It's not a gym I can design / build myself. Still, awkward phrasing, as I implied that it was a rabbit hole in TS3. Sitting outside a rabbithole cafe' is vastly different from being able to design / build your own cafe' and send your Sims inside it. Also, speaking of clothing stores, it looks like you can only store three or fewer options for clothing items per category. Not much point in shopping for new clothes if you can't add to the pile you have, is there, though? (Also, a "closet" mod that acts like a fridge / wardrobe inventory item would also be cool.)
* Sims in my household are not faithful to any one bed so far. Nor to any chairs. They ignored a top-of-the-line bed for one just as far away but of lesser cost / etc.
* I don't recall if I had Inge's table / counter controllers, though I did have a lot of great Ingemods.
* No one said anything about mooching, just noting here that "stay the night" should not = "stay until 2 or 3 am, after which you will be awakened and tossed out onto the stoop".
* Why bother using the game-dictated woohoo menu options? Stress testing. Why should I have to go through the lame "relax at same time" intermediate step each time?
* As for shelves, I spent more time describing a fridge-variant object that would hold collections inside than pining specifically for shelves, but in both scenarios the question still remains: why have Sims collect piles of crap if there's no storage / display surface / container for them?
* Re: caricatures: just as 'photos' are instant, and as paintings often have an underlying sketch step, it wouldn't be hard to 'take a glance' at target Sim(s) and then do a super-abbreviated "painting-type" action. Amateur Sim painters' paintings have obvious Photoshop-esque filters added, and Photoshop has filters that emulate sketching / pastel drawing.
* Yes, 2nd hood 99.9% confirmed by Pes to be likely to function as separate bubbleverse, not subhood.
* Yes, I obviously grok the saved games concept, as I stopped what I was doing with The One Fambly long enough to save their game and to create Fambly Two and make a quick TS3 movie. Then I went back to The One Fambly, still in Limbo from their last saved game.
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