OK, so why would I want this mess?
Lerf:
Quote from: TashaYarrr on 2009 May 29, 17:34:58
Quote from: Lerf on 2009 May 29, 17:32:36
EA has given TSR some sort of perk which has allowed them to make their own content creator. (Which accounts for a good chunk of the remaining 19.56% of the reason I'm avoiding this turd.)
While I suspect this thread will be nuked, I'm curious exactly why you think the above is true.
Well, I admit that posting this topic is partly a way to cut through about 9 million contradictory posts on this and other sites--especially those made during the 3 days I couldn't access this site at all--and get some actual answers, I got this impression from the announcement by TSR as quoted somewhere or other and the commentary in the topic on this forum. If it's wrong, I guess that's one positive note.
Roflganger:
Not all public lots are rabbitholes. There are a few places to socialize visibly - any of the parks, one of the restaurants (with the "Eat Outside" option), library, gym, pool, etc. Workplaces are rabbitholes, which is no different than TS2, really, where they just disappear offlot for a while. I take advantage of that time to spy on other Sims just to see how they act on their own.
The scavenger minigame is really optional. Jobs don't require it, skill level isn't dependent on it. It is necessary for some of the "skill journal" achievements, but it's entirely possible and feasible to completely ignore the collection of seeds, fish, ores, bugs, etc.
Relationships - pain in the ass, because there is sort of this enforced foreplay thing going on, where you have to get a Sim, regardless of relationship level, into a receptive frame of mind before certain interactions are available. You can't woohoo your girlfriend and then immediately ask her to move in, because "Move in" is a friendly interaction. You have to work your way up these trees of interactions until the Sim reflects the proper "perception" of your Sim. Hate that aspect but once you understand how it works, it's really not difficult. To its benefit, it does prevent random romances from a single flirt - you have to really intentionally set the stage for the "romantic interest" flag to get set.
Most of other stuff is strictly a matter of opinion and taste. With some patience, I've been able to create some mostly puddingless Sims, and their eyes are (IMO) quite natural. I've never gotten the Victorian doll vibe from them. And while there are certainly some fugly Sims around, they're fugly in a much more believable way - fugly like people you'd run into at the mall, instead of at a house of mirrors. I may demand perfection from my Sims, but I enjoy the realism of fairly diverse looking Sims running around.
TashaYarrr:
Merle, I've seen that and the forum posts, but I think the "EA assistance" is rumor, one that TSR is encouraging. That's why I asked for details--I've seen people rumbling about it but no one explaining *why* they're rumbling. If TSR and EA *actually* had a deal, wouldn't TSR be shouting this from the rooftops rather than coyly alluding to their 'time at EA Redwood' (as though they were the only ones there, on a special intimate date)?
From what I understand--and this is also hearsay--EA is trying to lock down all custom content anyway, via Store/Exchange. Or are we assuming they will make an exception for just one third-party site and expect it not to cause the biggest shitstorm the game has ever seen?
I feel like I must still be missing crucial pieces of this whole thing, so maybe no one really knows for sure.
EsotericPolarBear:
Honestly, I mostly like the new gameplay mechanics. Of course, I only ever play one family at a time anyway. I like that the neighborhood ages with me now.
As far as relationships...yeah, they're absurdly easy, but no more so than macro/socialize. TBH, I don't find it that different from TS2 relationships. The lack of a lifetime relationship meter is kinda meh, but since that meter was redundant anyway, it's not that big a deal.
Now, that's not saying that the game is great. It's not. But I do prefer the gameplay of this one over the TS2 gameplay for the most part. I just wish it wasn't so...limited. It's missing too many features and obviously so for EA to regurgitate expansions. And that seriously grates on my nerves.
So I guess what I'm saying is "It's not bad. It's not great. It's also not TS2." Overall, I think it has potential. Unfortunately a finished game that only has potential isn't really a finished game, IMO. But considering the state of the majority of the gaming industry and how unfinished products are becoming a norm...I haven't encountered any major bugs in TS3, but it's blatantly obvious that things like genetics are either "not as intended" or "we didn't care enough to do it right".
[edit] Ugh at the grammatical errors..that'll teach me to type when I'm weak from stupidly skipping meals to read a book. :P I think I got them all.
Lerf:
Quote from: EsotericPolarBear on 2009 May 29, 17:50:02
Honestly, I mostly like the new gameplay mechanics. Of course, I only ever play one family at a time anyway. I like that the neighborhood ages with me now.
People keep saying that, but in your game did no family every have more than one child that grew up. I take it you just moved out surplus kids and deleted them? No one got divorced or broke up? If they did, again, the Sim who left was just bit-garbage? I'm sorry, but I can't imagine deciding to play only two Sims for the life of the game. It would get so fucking boring.....
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