OK, so why would I want this mess?
Druscylla:
I think it basically boils down to what game style you prefer.
I personally like collecting things, so the scavenging appeals to me a great deal. I also like the concept of the open neighborhood - but I am not sure if I like exactly how it was implemented. But as a lot of my initial issues with it are being taken care of by modders as we speak, I am not really counting that yet. The look of the sims has grown on me since I have seen sims the community made. EA's sims seem rushed and have little to no facial personality, while the sims I have seen made by the community look better. I also hate watching my sims do shit without being able to interact with them if I want them to complete a task. But as of yet this has been in all the Sims games, and if the fast forward isn't working, I have no counter to that.
My biggest complaints about the game from an observer's standpoint (I get my game Tues. as a gift) are the Store and the broken Story progression mode. I am really disappointed just looking at it, but it has cheered me up a bit to see that the few things I actually want will be covered by my free points, and that the items in the Store are pretty Fail. But that is not to say I excuse the Store, because I find it exorbitant to say the least, and the fact I only see about 1/3 of it is new non-recycled objects rubs me the wrong way. As for the SP mode, Pescado is fixing EA's mess ups, and I really feel the game will become very enjoyable once the community fleshes out what EA did not.
dream_operator:
I don't have the game yet and this is my question.
Is it the broken Story Progression that is the main cause of the Sims3 feeling like a game to beat instead of a toy to play? It seems to me that this may be the case. Everything else seems akin to the Sims2 base game play with enhancements. I mean what is there to do in the base Sims2 game? Build a house, get a job, socialize with other sims, have a family and skill, basically what you do in the Sims3 with collections added for those who like those. After reading most of the comments in this section, I think that just fixing the SP (either with an EA patch or with an awesome fix) is the key, right? Or am I missing something. Also a lot of people seem to be forgetting or ignoring that a lot of the improvements to the Sims2 either came with third party modding or EPs.
Zazazu:
Quote from: dream_operator on 2009 May 29, 19:42:14
I don't have the game yet and this is my question.
Is it the broken Story Progression that is the main cause of the Sims3 feeling like a game to beat instead of a toy to play?
I can only speak for myself, but yes. I'm at a point right now with a family I really like. The two teen boys both have mates picked out. The parents have met (or almost met) their LTW. They are swimming in money. Now it's time to focus on the boys, but with Story Progression always active no matter which way you toggle it, that's not an option. Either I expand the household to epic proportions and go to China rules on kids due to the 8-sim limit, or one of them lives his life in an unapproved manner. Or I split both off and only hear about the parents dying through a late-night phone call.
There are few things in life you can control. I'm absolutely fine with that. But the things I can control, I'd better be able to.
missyye:
It's not that bad. That's what I thought at first but it's starting to grow on me, slowly but surely. On a positive note does anyone have any idea how to move in a sim from another household? Im getting irritated now because I CAN'T DO IT. They've woohooed, they can try for a baby yet there is no option for move in. How? Enlighten me please.
seelindarun:
Quote from: dream_operator on 2009 May 29, 19:42:14
I mean what is there to do in the base Sims2 game? Build a house, get a job, socialize with other sims, have a family and skill, basically what you do in the Sims3 with collections added for those who like those. After reading most of the comments in this section, I think that just fixing the SP (either with an EA patch or with an awesome fix) is the key, right? Or am I missing something. Also a lot of people seem to be forgetting or ignoring that a lot of the improvements to the Sims2 either came with third party modding or EPs.
I'm sorry, that's bullshit. When I look at purchasing Photoshop CS4, I don't ask myself how similar it is to CS3. I don't have to play the TS2 basegame. I can play TS2 with all EPs/SPs +CC right now. TS3 has to compete for my time with the current state of TS2, just as it has to compete with other games, movies, music, etc. It logically follows that how much you like TS3 is influenced by how bored you are of TS2.
I keep launching TS3 after reading about this or that cool thing, to find I'm not as enthralled as I thought I would be. It's really not a bad game concept, but I simply have not become attached to any of the sims I've made. Their traits do not make them any deeper, or more complex than their TS2 counterparts. The game still requires the engagement of my imagination to make them live, but the wall of text spam repeatedly slams me out of immersion. When I've gone back to TS2 in the interim, I haven't missed TS3 at all, even though I've played that family into 3 generations. To be honest, I shouldn't have to keep hammering away in order to let the game grow on me. That's work, not play.
I like TS3 a little better than I liked Spore, but it's the less-favoured child and will probably get uninstalled. Like marhis, I leave myself open to the possibility of looking at it again in a few months if/when hacks, and CC can expand the gameplay.
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