OK, so why would I want this mess?

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timelycorruption:
Quote from: Lerf on 2009 May 29, 17:32:36

EA has given TSR some sort of perk which has allowed them to make their own content creator. (Which accounts for a good chunk of the remaining 19.56% of the reason I'm avoiding this turd.)


Who didn't expect TSR and EA to be in bed together on Sims 3?

I think the EPs will definitely be a help. I mean, Sims 2 base game alone is sort of boring, too, unless you do a lot of challenges.

LauraW:
Jorganza, That is because it plays like a game and all games get boring after playing them over and over. I can see myself eventually getting this, playing for a while, and then putting it away until the next expansion pack, playing for a while, putting it away....rinse and repeat.  As someone said somewhere, its more like Harvest Moon or Animal Crossing than a toolbox/dollhouse/sandbox.

Of course, I keep thinking with enough mods and the ability to ignore some of the things you don't like, the game could be more similar to Sims 2. But that probably won't happen until all the expansion packs are out..maybe another 8 years?

Marhis:
I don't know, I'm still perplexed. Perhaps it's my gaming background that pushes me on, but I usually tend to look at games having in mind Richard Bartle's essay on MUD players(it's old and somewhat outdated, but still awesome and valid, according to me), which can be easily applied to any kind of game, as a matter of fact.

Bartle essentially said that MUD players can be categorized in 4 basic types: Achievers, Killers, Socializers and Explorers. A well-balanced and long-living game should somehow satisfy all of them. Make your own adaptations of player types (creators, modders, powerplayers à la Pescado, storytellers, etc.) and you'll se that TS2 is clearly a game of this kind: any tipe of player can enjoy it at full: there is no emphasis in specific areas to the detriment of another.
Somehow, TS3 smells to me of a rather unbalanced game. Maybe it's just me, and I haven't fully explored the game, but I have the feeling TS3 can be a great game for some players and crap for others: a strong dichotomy which would have never been happened in TS2.

I'm still playing TS2 for now, and sitting on the fence; I'll give TS3 another go some day, but the gameplay so far has only bored me to death, just like Spore. :/

Tuesday:
I can honestly say that I'm glad I arred this before buying it because, in my opinion, it's worse than I imagined. I've been playing it for a week and keep waiting for the fun to start. I know I'm repeating what a lot of others have said, but anyway...  

Stuff I like:
I like the idea of the work rabbit holes and the option to direct your Sim to act a certain way at their job. I like the moodlets. I like the traits, I have a Sim running around like a spaz "woo - ing" at everyone (excitable or party animal or some such thing) and it's funny for now. CAS is finally what it should've been this whole time.  

Everything else:
Like someone else pointed out, this game is very similar to a clunky version of Harvest Moon/Animal Crossing. I hate the game interface, the Sims are painfully ugly, the only social place to watch your Sim is outside at a park or a gym, story progression is broken and I hand washed a load of dirty dishes last night while my sim was at work with the time moving along at a painful speed 2. Oh & I keep finding Sims that seem to have immaculately conceived children.


Soggy Fox:
I remember that study and I agree.  Sims 3 as it stands is horribly unbalanced.  Its designed for people who wish a game -or- want to make stories.  It is horribly designed for people who like to build, like myself.  Its like building in Sims 2 before we got stages and with half the tricks from 2 disabled.  But when I want to play with a sim, instead of build, then 3 is great.

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