Career Profitability and Perks

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rufio:
Some notes from my experience:

With the logic-problem solving, I have gotten as much as $200-$250 for one problem.  It does not seem to depend on logic skill, and it does not seem to be affected by being in the library.  I have actually had a fairly low failure rate, and most of the failures seem to happen when my sim had the "sleepy" moodlet (the one that doesn't actually affect mood) but this was not a controlled experiment.  Also notable is that this builds fun, whereas novel-writing does not, and gardening only seems to build fun for sims who Love the Outdoors, and seriously drains hygiene for all.

Novels written in the library seem to do better than novels written at home, even at higher writing abilities.  The very first novel my sim wrote was written entirely in the library and turned out to be a "hit," whereas the second one (same genre, with about four more writing skill points) did not do as well and was not counted as a "hit".  Third novel is being written entirely in the library and seems to be doing more than twice as well as either, based on the amounts my sim gets for submitting chapters (this is a genre which is supposed to give "$$" in royalties instead of "$").  Again, not a controlled experiment.

It is difficult to start out as a novelist, though - a full-time job does not give you enough time to write, and fun is a serious issue since writing novels is still unfun (damn you, EA).  I wound up getting my sim a part-time job, which left her some time to get some work in every day and gave her some pocket change if the logic-problem-solving failed.

My plants last a lot longer than 2-3 harvestings - I think 3 may be the shortest lifespan I've seen, but I've definitely had some apple trees and lettuce plants that just seemed to keep giving and giving.  The ones that have fewer harvests seem to be the higher-level ones, which makes sense.  Also, different plants grow at different speeds and require different amounts of watering - grapes are incredibly slow, and watermelons are incredibly thirsty that I've noticed.  You can water plants with the sprinkler, and it does not appear possible to over-water them, so you can just leave it on 24-7 and never have to water anything yourself.

Also, is it possible to be arrested at the top of the Criminal track?  It's a really annoying side-effect of that career - you randomly get summoned from work by the police and go to the law enforcement building for several hours.  Your drop-down choices while you are there are "Pass the time", "Work out" (which does not seem to have any effect except increased fun and eventual fatigue), "Make friends", and "Play dominoes".  And of course, while you're in there you're "Missing work" so you lose job performance.  Also, they don't feed you.  I had to use testingcheats so that my sim didn't die.

redwards:
Quote from: rufio on 2009 May 27, 20:43:05

Also, is it possible to be arrested at the top of the Criminal track?  It's a really annoying side-effect of that career - you randomly get summoned from work by the police and go to the law enforcement building for several hours.  Your drop-down choices while you are there are "Pass the time", "Work out" (which does not seem to have any effect except increased fun and eventual fatigue), "Make friends", and "Play dominoes".  And of course, while you're in there you're "Missing work" so you lose job performance.  Also, they don't feed you.  I had to use testingcheats so that my sim didn't die.


My criminal was only arrested twice, and very early on. He's been at the top for a really long time, so I suspect it's not possible to get arrested that high up.

I found jail to be vaguely amusing and not that annoying. Work out should build athletics.

rufio:
My sim got arrested at level 9 which, yeah, doesn't make any sense.  Go EA, etc., etc.  Work out should gain athletic skill, but I don't think it actually does - I did not notice any increase in the skill bar while I was there.  It's also utterly ridiculous that exercising for a few hours straight should result in fatigue when my sim can go for much longer if she's not doing the "Quick push" option (or whatever it's actually called).  So either way, it seems to be messed up.

redwards:
Quote from: rufio on 2009 May 27, 21:12:45

My sim got arrested at level 9 which, yeah, doesn't make any sense.  Go EA, etc., etc.  Work out should gain athletic skill, but I don't think it actually does - I did not notice any increase in the skill bar while I was there.  It's also utterly ridiculous that exercising for a few hours straight should result in fatigue when my sim can go for much longer if she's not doing the "Quick push" option (or whatever it's actually called).  So either way, it seems to be messed up.


I've definitely seen my sim's attributes go up from drop-down menu away activities. I've gotten athletics to the next level while at work, so I presume the jail one should work as well. I would expect them all to use the same routine. Maybe jail is just less effective than other methods.

rufio:
Yes, I too have gotten athletics increases from work.  I have also never gotten fatigued from training athletics at work, for the entire workday, which lasts a lot longer than jail.  Training athletics at work seems to be working right.  Working out in jail seems to be broken.

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