Career Profitability and Perks
Roflganger:
Science Career:
Top Pay (Will update this. At Level 8 it's currently 257/hour with MTTF workdays, 9:00-1:30)
Performance Factors: Mood, Gardening, Handiness, Fishing (One of the more skill oriented careers)
Decent work hours - Seems to hover around 6 hours.
Occasionally you can get burned at work.
Standard Work Options: Business as Usual, Work Hard, Hang Out in Specimen Closet, Geek Out With Fellow Scientists, Help Boss, Independent Research.
simsdesperado:
I had a sim work partime in the bookstore. The starting salary was low, I think about 150$ per hour, but very often she would get 12$ rises, so after some time she was earning about 400$ an hour. I have my game set on no aging so I'm curious myself how many more rises she can get. Also, the money tree dropped a seed in my game after some time and the money bags increase in value with time, the largest I've cashed in was about 700$. I'm considering starting a money tree orchard, they live a lot longer than any other plant.
rufio:
Quote from: simsdesperado on 2009 May 27, 21:21:16
I had a sim work partime in the bookstore. The starting salary was low, I think about 150$ per hour,
Uh, no. You mean $30 an hour, $90 a day. When you get the third (and top) level, you get $50 a hour, $150 a day. After that there are no more promotions, and you just get the $12 raises.
Maximillian:
Business:
Rank 10, Power Broker started at around $400/h. Workdays were only 8-11AM on M,T, and T.
Player could choose to 'Hold Meeting' at the upper levels, which lasted an hour or two and paid $750. Good for raking in cash. They should have called this Srs Bsns.
The company occasionally gave out a 'Deliver the Top-Secret Package'/'Host a Work Party' opportunity, or some other tomfoolery.
It was a rather dull career, but such is business I suppose. :-\
LFox:
- Painting
The opportunities to paint x paintings for a building can happen more than once but is extremely rare. I had it happen 2 or 3 times in my sims lifetime. From starting painting at the age of a teen and painting everyday while stopping to build one or two other skills to the date of death he made over 350k. He did however have the perfectionist trait and the lifetime reward to be artistic to make his paintings better. Each painting netted him between 2k - 4k at max painting skill, may require some experience to get up that high can't quite remember.
- Law Enforcement
You get the choice to become a superspy or a ferensic analyst. During the career your given your own police car and your own laptop. You also get the option to question sims to learn every detail about their traits and life status. At high levels you have the option to workout at your job to improve athletics. You can also make friends with coworkers and i think there was an option to solve crimes which supposed gives a performance hit but can have good benefits, i didn't actually try it out.
Navigation
[0] Message Index
[#] Next page
[*] Previous page