THE HORROR: The REAL TS3 Scoop As It Unfolds

<< < (355/420) > >>

Lorelei:
Quote from: DaSpecialone on 2009 May 29, 13:51:21

A little narration is cute but 75% is excruciating.  I spend half the game doing something else while my sim is busy.
[/end rant]


That's the biggest downfall the game has, in addition to crappy camera controls. It gets  incredibly boring to watch 45 REAL minutes of garden tending / skilling. The collecting gets you out and about, then you can't really DO anything with what you find (besides seeds/ fish to grow / eat) except name it, cut or smelt it, or stack it.

I find I miss memories, and a better clue about what my Sim is whining / yey!-ing about. If it isn't a routing issue, I'm often left thinking, "what was that all about?"

Game opportunities don't seem to take power-skilling into account. One Sim is maxxed in all skill bars and is only now starting to catch special fish (has read the books, too), or to get special gardening tips / seeds.

I, too have found pink diamonds. No plutonium yet.

What I've found, and a very rough guesstimate of which are the most popular in my 'hood:
(green) Emerald
Blue Topaz
Yellow Sapphire
Smoky Quartz
(white) Diamond
(red) Ruby
Luminorious (sic)  Gem (dark; looks like black opal)
(purple/indigo) Tanzanite
Rainbow Gem (light; looks like regular opal)
Pink Diamond

Cuts so far:
Emerald
Oval
Pear
Plumbbob
Marquis
Crystal Ball
Brilliant
Heart-Shaped

My kingdom for a surface that can display either all of one colour or all of one shape together! A gem cabinet would be great, esp. if it worked like the fridge and you could drag / drop the tiny gems on it to be displayed. The heart cut is, BTW, a huge waste of money (so far as I've seen) if you accidentally request two heart cuts of the same gem and then try to sell one.

Smelted / cut stuff occasionally gets returned with a note explaining that it was really a Magic (i.e., moving) Gnome. Catalogue gnomes don't do walkabout.

I did not find a single non-butterfly insect prior to earning the Collection Helper perk.

I have had collectibles drop in uncollectable places, like directly under the bordering boxwood hedge line at the graveyard. Argh! My kingdom for build/buy 'hood-wide"!

Re: earlier comment about fish--I caught vampirefish at the Science Center.

Salt/fresh water makes a difference in what you'll get.

Occasionally you'll fish up an apparently water-tight box full of odd stuff. I got a mess of ducks and gnomes.

Some wishes do not register success; I was asked to befriend Sim Whosits / grow lettuce / catch # of fish (etc.) and did so, did not get rewards.

If Sim A sits at a kitchen counter to eat, it is more likely that Sim B will trek to the next room to sit at a table than next to Sim A, despite ample room.

If TS2 was a genetics-based  / CC-enhanced self-determined Simverse with several hoods to explore, including the option to make your own from scratch, then TS3 is one long series of LEVEL UP!s and collecting jags and mini-games that have had "make your own character / homebase" playability added on to make it a Sims game. It could be Splotch with the same gameplay, really, or any number of "adventure" games that make you run your player character back and forth across the game 'verse to collect tokens / clues / points.

It is a TS2 supplement / level-up game more than a true successor to TS2.

Also, should the other 'hood leak, I vote that download links / discussion related to it or other game content leaks and instructions on how / where to put them should go in their own thread and not here, where there's 70+ pages to wade through.

phyllis_p:
Quote from: Papercut on 2009 May 29, 16:44:53

Is anyone else being driven mad by craptacular plumbing?

Every fucking day at least one piece of the plumbing will break down in one of my houses (and one night three pieces did all at once). Doesn't seem to make a difference if I hire the repairman, replace the piece, or get one of my handier sims to fix it.

It is far more frequent than in TS2 and incredibly annoying.

Though I haven't had a single fire ... yet.


If you manage to get a Sim up to level 10 in handiness, anything they repair will never break again.

jolrei:
Quote from: Lorelei on 2009 May 29, 16:52:26

If TS2 was a genetics-based  / CC-enhanced self-determined Simverse with several hoods to explore, including the option to make your own from scratch, then TS3 is one long series of LEVEL UP!s and collecting jags and mini-games that have had "make your own character / homebase" playability added on to make it a Sims game. It could be Splotch with the same gameplay, really, or any number of "adventure" games that make you run your player character back and forth across the game 'verse to collect tokens / clues / points.

It is a TS2 supplement / level-up game more than a true successor to TS2.


This, coupled with seriously depleted hard drive space and an inadequate video card, in addition to graphics that look like a throwback to TS1 more than an improvement on TS2, has influenced me to uninstall for now.  I will do some rig upgrades and then get the final release version and give it another go.  I'm having more fun with TS2.

TS2 = MATY hoods, vampires vs. werewolves, genetics, sudden instant death.
TS3 = Scavenger hunt and fugly sims.

I have made my choice for now.

EdenNintyNine:
Quote from: Mixreality on 2009 May 29, 12:11:29

Seems like nobody mentioned yet that the Store is up, along with Riverview.

Sims 3 Store

*waits*


Wow. Just wow. Now I know the new trend for video games is to have a lot of ‘extra' stuff you can go buy- profits for the company- but this is just ridiculous; absolutely absurd. To have the gall to put so many items up for sale right off the bat is insulting! Much of the fun- that I have anyways- in The Sims is being able to decorate like a mad man and have access to lots of different hair and clothing to keep at least a semblance of uniqueness to my sims; this however is beyond greedy. The game itself- mind you the ‘official' copy might have more items in it, but I highly doubt it- feels devoid of décor and options therein! Decorating a single house is a nightmare without putting up doubles of various items, let alone trying to do an entire neighbourhood!

This is a terrible direction for TS3 to be taken, especially given the prices of the items- perhaps if they were significantly slashed, you know a few cents each, then I would have less of an issue here, but as it stands I am insulted; no, beyond insulted; I am bloody well offended and disgusted by this repugnant direction EA has taken.

On the bight side, I can only hope that the community- beyond the pay sites- will come together as a few have mentioned here to… deal with EA and their cohorts.

Carokube:
Quote from: Caupi on 2009 May 29, 15:57:24


I have in no way tested this scientifically, but it seems to me that fertilizing with better items (fish, in my case) might make your plants live longer.  I've noticed that plants that have been fertilized with perfect fish seem to live longer than those which are not fertilized, or fertilized with poorer quality fish.  I'm openly admitting that it's not something I'm watching with a magnifying glass, so it could be observer error, but I do think this is what I'm seeing...possibly.

Edited to add that I've also seen the quality of plants increase over time, but I don't know if it's because they've been fertilized (most of my long-term plants are) and/or talked to.  This has mostly happened with my money trees, but I believe I've also seen my apple trees improve quality.


I really hope fertilizer is there just to lengthen the life because my gardens tend to be giant and fertilizing each one of those freaking things individually is really not fun. I moved in a sim to be my fulltime gardener. I make him sleep in the shed. So let me know if you have any more updates/observations.

Navigation

[0] Message Index

[#] Next page

[*] Previous page