Sharable Custom set of townies?
gethane:
Ok, I've figured out, I think, the count inaccuracy.
I had 63 files
- 32 "townies"
- 12 "dormies"
- 18 "vacation locals"
- 1 "downtownie"
When I use that neighborhood as a template for N001, in my newly created neighborhood I get
- 44 files
probably:
- 32 townies
- 12 dormies
Because I didn't/don't know how make a new vacation or downtown template, those character files are just "poof" I'm guessing.
Well, at least I understand what's going on, even if I can't fix it.
None of the "NPC" family or default family is included in that character file count. I can see them in SimPE, but because the game hasn't run to generate them, they aren't actually character files yet. I think.
J. M. Pescado:
Quote from: seelindarun on 2009 January 24, 22:41:07
I think it must be human nature to lean towards a certain facial geometry as appealing, and most creators don't stray too far from whatever their personal preference is.
Well, I suspect most people don't have a desire to create ugly sims, because if you WANT to make ugly sims, there's no reason not to simply let the built-in ugly sim generator do its thing.
Jelenedra:
That would make sense, although I wonder why it would keep your dormies, but burninate the other subhood townies? Did you make a UNI hood right off the bat?
gethane:
It's even weirder than that. It generated them one by one as the game needed them. But they were definitely my townies/dormies. I was thinking it would do the same thing when I went on vacation but it didn't.
seelindarun:
Quote from: J. M. Pescado on 2009 February 02, 18:56:37
Quote from: seelindarun on 2009 January 24, 22:41:07
I think it must be human nature to lean towards a certain facial geometry as appealing, and most creators don't stray too far from whatever their personal preference is.
Well, I suspect most people don't have a desire to create ugly sims, because if you WANT to make ugly sims, there's no reason not to simply let the built-in ugly sim generator do its thing.
Ever heard that thing about beauty and the beholder? I meant that each creator's idea of what is not fugly tends to be narrower than what could be considered acceptably attractive. I suspect that it's even somewhat narrower than the full range of what they themselves might find attractive in human faces.
Some creators tend to make sims with elongated, slender faces, others make rounder, shorter faces. Separation of the eyes, width of noses, fullness of lips can all have a pretty big range and still be un-fugly. Even so, faces which all come from one creator lean towards a certain uniformity that doesn't encompass the whole of what could be considered appealing. I'm not certain whether it's truly human nature as I suggested above, a limitation in CAS, or the simple fact that TS2 creators are generally not professional portraitists.
Navigation
[0] Message Index
[#] Next page
[*] Previous page