Sharable Custom set of townies?
gethane:
Well, I tried taking the character files of the townies I made into vacation locals in my creation hood and putting them in Program Files ....../A001/Characters (etc) but that didn't work. So I guess I'll make them all back into townies. *sigh
Jelenedra:
Frankly, zapping 6-8 townies into vacation locals isn't as bad as 32-60. At least we discovered that the template for the main hood works. That's something.
Although, I am curious, is deleting relationships necessary for custom townies? Don't they get lobotomized when they get zapped with the townie gun?
I never checked into this when I made my own custom townies, but then, I was trying to be quick. I didn't even give them all different last names. They're all Smiths. The dormies are all Walkers.
gethane:
That's a good question. The only relationships I made when I created the townies was the necessary parental ones.
However, I did go into SIMPE and delete all the relationships in the list. So obviously there were a significant amount of relationships made and kept even after using Inge's cat to townify.
rosess:
One of my hoods has a core of two big families with all but a few townified. The sibling/child relationships are still there in the family tree, and while the relationship levels plummeted on townification, it was easy to get them back up. I even townified a married couple with a pregnant woman, the idea being that she's always pregnant (if I move her into a house to play her, I'll have to get her a bunch of kids before she finally has this one). The couple had something go odd in the family chart and weren't listed properly until I Blender'd them, but it seems to be working. I am not sure I have checked sufficiently, though.
As usual, my game may (almost certainly is) riding the edge of ginormous asplosions, but it's generally more fun that way.
Navigation
[0] Message Index
[*] Previous page