Programmable Sleep Clock v3.31

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RainbowTigress:
I thought it was complicated at first, but I really only use a few beds, the most expensive ones if my Sims can afford them, so I just remember the settings for those.  And it comes already set for the Colonial double bed, so you don't have to change it unless you get a different one, like the next one up that came with Uni (energy 8) or the single bed that looks like the Colonial double bed.  I really couldn't play with out it now.

J. M. Pescado:
Interesting discovery (and update):

Why do sims try to sleep in coffins? Answer: Because coffins are the best sleeping item for energy in the game, at 40 NRG/hr. Even for non-vampires.

"Coffin" mode now deprecated. Vampires now always assume coffin mode (and will not use non-coffins).

themaltesebippy:
I have bed time off and bed warning off but sometimes I get an annoying pop up that says "so and so's estemated bedtime is less than an hour."  If I cared, I'd turn the warning on.

Edit:  This seems to have stopped with this new version.

jsalemi:
It may just be a coincidence, because I can't see how the new sleep clock could cause it, but in my session today after putting the new version in (only change since the last time I played), random 'bad' events seemed to happen more.  Computers and showers were breaking everywhere, and at least two of my families couldn't cook without starting fires, even Sims with 9 or 10 cooking points. It could have been the randomizer got stuck at a really weird value -- I exited and restarted the game, and things seem mostly back to normal now.  Just mentioning it in case it's not just me. :)

Hairfish:
Quote from: J. M. Pescado on 2006 January 24, 11:42:46

Why do sims try to sleep in coffins? Answer: Because coffins are the best sleeping item for energy in the game, at 40 NRG/hr. Even for non-vampires.

I have several mortal Sims who sleep in very pretty coffins (textures I made myself), so I'll be testing this with both vampires and mortals, in coffins. Did I mention they sleep in coffins?

Quote

"Coffin" mode now deprecated. Vampires now always assume coffin mode (and will not use non-coffins).


This is what I've been impatiently waiting for, since my biggest problem in the game is keeping vampires in their coffins until sundown. No problem getting them to go to bed, they just won't stay there half the time. So this will get a vampire-workout from me.

I can also let you know if/how this works with a couple of non-FFS hacks:
ElderSleepNight.package (none of my Vampires are Elders)
simlogicalReserveBeds_patch2.package (would like to keep as backup for beds without SleepClock control)
(Both by Inge, so they're fairly awesome!)

BTW, I did print out the list of bed classes just now. Took all of 10 seconds.

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