Programmable Sleep Clock v3.31

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J. M. Pescado:
Updated with improved vampire support. Bed Nazi will no longer duel if two clocks are in a room.


sleepclock.zip

RTFM:
FWS "Somniac" Programmable Sleep Clock v3.31 for TS2 1.0p1 - TS2PETS
Made by: Flying Fish Systems (J. M. Pescado & Doctor Boris)

Congratulations to: Draklixa!

INSTALLATION:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

FEATURES:
I. SET WAKE HOUR
   Sets the hour you want the setting sim to wake up. That sim will then wake
   up at that time if his energy bar is full, instead of at the utterly
   ridiculous, thoroughly boring, and very premature hour of 0600. Unless, of
   course, you specify an even more boring hour. Sim will not awaken even if
   his energy bar is full/you queue stuff until the appointed time, unless
   his energy bar is full 6 hours in advance of the time (as standard). Only
   affects the targetted Sim if he sleeps in the room with the clock in it. Can
   store settings for two sims at a time. Only affects residents.

II. UNASSIGN
   Clears the assignment for a Sim so you can set a new setting for another
   Sim. Clock only holds settings for two Sims at a time, so if one Sim moves
   out or dies and you want to program for a new Sim, clear the absent Sim.

III. AUTO BED CALL
   Clock will automatically compute the hour at which your Sim should go to go
   to sleep based on your desired waking hour, the class of bed you have set,
   and the energy level of your Sim. The order to go to sleep on a bed in the
   same room as the clock will be automatically pushed at that time. Setting
   this to "Max" will result in the instruction overriding currently queued
   user orders.

IV. SET BED CLASS
   Sets the class of bed you are associating with the clock. Classes are
   as follows:
   E8-40: 40 NRG/hr: vampire Coffin! Even for non-vampires!
   E8-38: 38 NRG/hr: Includes: Medieval(dbl/UNI), Lux(dbl/GLS)
   E7-37: 37 NRG/hr: Includes Sleepwave 42(dbl/PETS)
   E6-36: 36 NRG/hr: Default: Includes Colonial Ironwood(dbl) and Soma(dbl)
   E6-35: 35 NRG/hr: Includes Funkensnooze(dbl) and Ajoque Beds(sing)
   E6-33: 33 NRG/hr: Includes Medieval(sing)
   E4-31: 31 NRG/hr: Includes Slimboy(sing) and Touch of Teak (dbl)
   E4-29: 29 NRG/hr: Includes Zenu Meditation (dbl)
   E3-28: 28 NRG/hr: Includes Courtly Sleeper(dbl) and Caress of Teak(sing)
   E3-27: 27 NRG/hr: Includes Protozoa(dbl)
   E3-26: 26 NRG/hr: Includes Protozoa(sing)
   E2-25: 25 NRG/hr: Includes Craftmeister(sing) and Cheapeaze(dbl)

   Selecting an incorrect bed type will result in the incorrect calculations.
   For best results, only one bed should be located in the vicinity of the
   the clock: The bed chosen will always be the bed closest to the Sim after
   arriving at the clock.

V. BEDTIME WARNING
   Sends a notification dialog of impending calculated time if turned on.

VI. BED NAZI
   Enables or disabled the Bed Nazi (NO BED FOR YOU!) for keeping other sims,
   especially visitors, dormies, autonomous sims, etc., from messing with the
   bed, causing the owner to find the bed is occupied by some moron.


COMPATIBILITY:
This hack is fully compatible with all Flying Fish Hacks.
Tested for TS2NL v1.0p1 - TS2PETS.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

CHANGELOG
v3.3: Improved coffin/vampire/coffin-for-non-vampire support.
v3.1: Bed Nazi duelling clocks resolved.
v3.0: Implemented Vampire Support.
v2.1: Stole Grand Trianon support code from Inge.
v2.0: New symbologies! New shiny transparent bed assignment routines! Shiny!

themaltesebippy:
I couldn't get this to set the class for the Colonial Ironwood (E6-36).  The option just wasn't there.

J. M. Pescado:
The clock ships configured for E6-36 by default as a relic from TS2 (because why would you use anything else)?

I haven't yet changed the setting to default to E8-38 yet, so it still comes on E6-36 by default. Thus, if you're still using the old Colonial Ironwoods or Somas, it's already preset for them.

themaltesebippy:
Excellent.  I usually use the most expensive beds.  Sometimes mid-range.  This has really been helpful not having everyone get up at the same time.  I mean really does a Mad Scientist need to get up at 6??

J. M. Pescado:
No, not really. In fact, since it'll generally take about 5-6 hours for recharge, Mad Scientists probably should have their wake hours set for about 7 or 8, given that they return home at 0200. Now you can use nice beds without them waking up at ridiculous times.

As a side benefit, it works rather well at resolving the entire elder matter also. Also as a side note, unless your sims are really bored or trying to avoid ASP bleed, sleep is for wusses. Macro Caffeination recharges faster than sleep in any bed. :P

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