Programmable Sleep Clock v3.31
Kyna:
Rainbow, I have also been playing with the sleepclock for some time now. My printout of the bed classes is from version 1.70, which I downloaded before this board existed.
My last post was merely supplying information from my in-game observations in case it is helpful when Pescado tracks down the glitch. I worked for an organisation which had very complex software that was continually being upgraded (and therefore prone to glitches), and our systems support people always asked us to give as much detail as possible when we encountered those glitches.
The information I was providing was that I have been changing the wakeup times a lot lately and I didn't know if that was relevant to the glitch or not. If it is relevant, that might be helpful in finding the glitch.
RainbowTigress:
Kyna, I did not mean to come across as putting you down or anything. I was also merely pointing out that I had done what you described before and it had not caused a problem in the past. I didn't know how long you had been using the sleepclock in your game. I also have worked for companies with complex software systems and I am aware of the need for detail. Unfortunately, some people told that I gave too much detail, so I never know whether I am giving too much or not enough. So no offense intended. :)
Kyna:
No, I didn't think you were putting me down. I didn't intend any offense to you with my post, and I hope it didn't come across as tetchy.
I was going to add to my earlier post (two posts ago) that I have only noticed this sleep clock glitch since I downloaded the MATY of 26th Jan, so the problem was in the sleepclock in that version (not just in the version of the 29th Jan). But I edited it out before clicking to post as I'd already mentioned it in this thread. I guess I should have left it in the post for more clarity.
On the need for detail - I figure too much information is better than insufficient information. At work I learnt that the one tidbit of information I omit at first as I think it's trivial can be the vital clue that system support needs.
LFox:
The first version i tried of this was the 24th jan version, talk about bad luck to decide to use the sleepclock when this error pops up somehow. I'm somewhat relieved that it's not just me experiencing the problem of them not going to bed as they should be. Hopefully J.M can find what's causing this oddity in it.
RainbowTigress:
Yes, LFox, it is great when it works! As you said, you seem to have had the misfortune of coming in right at this moment. I could not for the life of me figure out why it wasn't working for you, then I updated to the latest director's cut. I saw the previous users' problems and realized that I had not seen the sleep clock send any sims to bed lately. The few houses I had played, I had either used the caffeinate option or I been sending sims to bed manually. Now that I am paying attention, it's annoying. For the record, the Bed Nazi seems to work fine, as my sims are now seeking any bed to fall into since they are so tired.
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