Show us your... Gameplay: Legacy Edition

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Faizah:
I play a very loose legacy style game. I start with a single sim, plop them on a large empty lot, and go.

My latest was started on the largest beach lot, for something different. The founder is an elder, has over $130k, and is on her second spouse (who was an elder at marriage, like the first was) and has four kids. (One at uni, one teen, twin children.) I'm breeding for noses, I really like interesting noses, but I'm not overly controlling of breeding partners. (Uni student found hers when I let her have autonomy for too long on the SS lot. Usually they just get their highest bolt match.) My uni student and her brother have cute little ski slope noses, not quite the nose I was hoping for. The half-sibling twins might fare better.

I plan to buy the neighbouring beach comm lot when I decide who will be carrying on the second generation. (Probably the eldest.) The founder and the uni student are both infallibly good witches, capable of crafting thrones. I've been littering witchy items throughout, on the first owned comm lot, in the dorm, in the SS lot. I'm thinking that the teen needs to be an evil witch, to balance things out.

I don't cheat, ie, 'motherlode', or obviously cheaty objects, but I do use macrotastics (it does nothing I can not already do in a more tedious manner) and TwoJeffs' ACR (hello uni student's future breeding partner) among other things. Pescado's directors cut is in there, for sure. Expensive NPCs + Nanny + Maid... Thinking of hiring a gardener too. Not that they need service NPCs, there's an unemployed elder and a retired elder on the lot, they've got nothing better to do! (Hmm, the nanny probably won't come now, the Sim whose schedule she was following is retired. I'll rehire her when the eldest gets back, and gets a job.)

From here on out, I'm planning to only spawn once per offspring, picking the random option on TwoJeffs' Trips and Quads mod. (That's how the twins became twins.) Though, I may make the less interesting spares into townies, just to get them out of my way.

Also, I'm a huge geek. The home lot is called 'piece of our leg' ... a reference to a translation from a Stargate episode that was either that, or 'place of our legacy'. (Though it make no sense that piece/place and leg/legacy would be so similar in another language...)

LadyArgonna:
Quote from: Zazazu on 2009 January 09, 22:33:36

Doing 10 kids (well, 14) in the first generation who you are going to play for a few generations is drastically going to slow your legacy progress down. I'd have saved that  for the last two generations, myself. For my dropped legacy that I'd linked to, that's the same sort of issue I had. First gen only had four children, but the second gen had thirteen total. It was way too much, way too soon. Enter the plague and the death of poor, gay, fat Theodore Heuss, and cutie Story Ridge.

I do a lot of thinking about my legacy when it's slow at work, and I decided to go ahead and let Meg pop out all the spawn now, because I can go ahead and use the spawn and grandspawn as great plot fodder. I also wanted to break myself of the habit of ignoring anything and anyone not currently on the Legacy lot, something that plauged Jared Simmons, my first Legacy attempt. When the last two younguns are out of college, I'll put up an heir poll on boolprop or something and go from there. But I'm adamant that I play all the sibs. I look at it not from a time standpoint (it's taken me two months to crank out a chapter; I'm not going for speed here) but from a "what do I want to write" angle. Besides, I'm afraid that if I wait until Gen 8 or 9 to pop out all the younguns, I'll forget about it completely and miss out on the points altogether!
I know, I know, I stated in a previous post that I hate heir polls. I should have been a bit more clear. I hate heir polls written by 12's.

@ Faziah - I wish I'd thought of a beach lot. Yoinked for possible later Legacy ideas.

J. M. Pescado:
The Legacy thing just doesn't work for me, and possibly anyone else, too. For starters, I'm a male, which means I have this goal-oriented one-track mind. Therefore, if I treat the Legacy thing as the goal, I will plow through it with the singleminded determination that is typical of the male mind, which quickly reduces it to a repetitive 10-generation exercise played at maximum speed to farm milestones and points. If I don't treat the Legacy thing as the goal, on the other hand, it really just ceases to be distinct from regular gameplay, and instead becomes a distant afterthought you know you will never finish because the neighborhood quickly balloons out of control without targeted play. Plus, being stuck on one lot all the time is dull. :P As such, my present style of play is a sort of "play the world" method, with supporting Undiscovered Shinies to enable this. Which makes it sort of like how TS3 SHOULD be, but won't be, because EAxis sucks.

Zazazu:
Quote from: J. M. Pescado on 2009 January 10, 11:08:39

Plus, being stuck on one lot all the time is dull. :P
Yeah, I don't do that. Even playing in rotation, looking at the same house periodically for 10 generations  stinks. I move them around. They lose money that way, which theoretically makes it harder (theoretically...in reality it's so easy to make money that any setback is very temporary).

Decided to start another one last night in a simulated sprawled city, since I needed to play with making terrains again. Even reducing her to the $5000 liquid you get after buying a 5x5 (she's on a 3-wide beach lot), no digging, no OFB action, she had an enclosed 5x6 home at the end of day two. On day three she was in her LTW career. On day four, she was already screwing two possible mates.

DrNerd:
I guess I'm a rarity in that I don't move the family around a lot.  They're both living in the houses they've had since the Founder got a good Chance Card to the tune of $50K in one case, and since the Gen 2 heir moved back from college in the other case.  The houses are functional, they suit my style of play, and although I wish I'd built them on 4x4 lots instead of 5x5, and the Uglacy lags pretty heinously no matter what I do, I have no burning desire to move them.

The flipside is that, since I'm running two Legacies at once, I'm bouncing back and forth between a minimum of two houses at any given time, and generally have to pop into my villain's house and shoot a scene or two there for many chapters, or play through the spare-types who have kiddies to keep them synched up age-wise with the main-house kids.

If I'm in the mood to play without plottiness, I'll play the spares, or my SimSelf, and if I'm in the mood to build, I'll go into my custom 'hood, which is built on the Alpinloch terrain, which means that I can't use any premade houses, since any premade lots will totally mutilate the neighborhood terrain.  So I have another 8 houses to build from scratch, into hills or down cliffs.  And then sort out the placeholder-types and build THEM houses.

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