Show us your... Gameplay: Legacy Edition

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rufio:
Quote from: Zazazu on 2009 January 10, 18:27:17

Even reducing her to the $5000 liquid you get after buying a 5x5 (she's on a 3-wide beach lot), no digging, no OFB action, she had an enclosed 5x6 home at the end of day two. On day three she was in her LTW career. On day four, she was already screwing two possible mates.


I have a hack from MTS2 that halves all job income, which helps with the too much money issue a lot, when combined with no20Khandouts, apthack, and making my sims pay for college.  In my hood, it's effectively divided my sims into social classes - the families that were created before I installed those hacks and rolling in cash, while the newer sims and the unlucky offspring of the older ones are pretty poor and living in tiny apartments that they could just barely afford after graduating from college.  I did have one of my rich entrepreneur sims gift her home business to a poor college student on condition that he graduate with honors, and occasionally one of the rich sims who is good friends with a poor sim will transfer some money, but generally not.  Once sims get enough money to start a business, though they're generally golden.  But with the reduced income from regular jobs, and graduating from college nearly broke from paying tuition, that's a lot harder to achieve.

Faizah:
I just remembered another thing I do. The founder gets a job on day one. (But can change career at any time, via the newspaper, if the LTW career pops up.) Everyone else only gets a job if they are a teen, or their LTW career shows up in the paper. Even so, by the time my founder hit elder, the family had around $100,000, cash. At this point I'm thinking of razing their (poorly designed) home and rebuilding. If nothing else, it'll blow through a chunk of money. Also, I've since realised that I actually like building!

witch:
Quote from: Faizah on 2009 January 10, 23:56:34

Also, I've since realised that I actually like building!


Heh heh heh, welcome to the darkside.

J. M. Pescado:
Quote from: Jelenedra on 2009 January 09, 19:03:35

Is that kinda like the method of no directed skilling unless there is a want?
That's not even a meaningful restriction, since if you look at the want trees, you'll find out exactly how to manipulate a sim into rolling a specific want.

Lion:
Zaza, your file does not download well. Thanks for the build a city challenge. It looks very interesting. If not playing it, I'll definitely incorporate elements into my current apocalypse mutate. For the first time, I'm playing the Veronaville. I use all its seven families, but move them each into empty 8x8 bunkers since it's nuclear winter. They loose everything but $1k to $5k randomly rolled.

Quote from: DrNerd on 2009 January 09, 03:17:46

Anyone want to guess what three Sims/face templates figure most strongly into his genetics?
Cornwall?

Quote from: Ravenwings

They're assigned one or two things and that becomes what they're known for. For example I have one sim whose "thing" it is to use his influence for evil. Every time I take him to a community lot I'll wreck havoc by having him influence fights, pranks, and other evil deeds. Sims have favorite places they go, and places they won't set foot in. They have clubs they join, like pregnancy circles and regular meetings of paranoid abductees.
I like this very much. Kindly share your list of all the "things"?

Quote from: J. M. Pescado

my present style of play is a sort of "play the world" method, with supporting Undiscovered Shinies to enable this. Which makes it sort of like how TS3 SHOULD be, but won't be, because EAxis sucks.
Please elaborate. You play a family, teleport in the visitor, and make all the residents unselected?

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