Shared neighborhood - ground rules

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ZephyrZodiac:
Well, if I make one for the game, then it would be available for you to put in your game - you'd just have to make a copy of the house/family in an empty neighbourhood, move the family out and then put the house into the houses bin,  then put the house back into the neighbourhood and package it.

Bangelnuts:
Quote from: ZephyrZodiac on 2005 November 13, 14:55:23

Well, if I make one for the game, then it would be available for you to put in your game - you'd just have to make a copy of the house/family in an empty neighbourhood, move the family out and then put the house into the houses bin,  then put the house back into the neighbourhood and package it.

I envy you guys that are able to build nice homes .my sims are lucky to get a 2 story box to live in when I build a house I just have no talent for building stuff

Twiki:
Here's another interested person. I mostly play with historical neighborhoods, so any lot I contribute would probably be a little old-fashioned, if that's acceptable. How about a poor farmer and his large family crammed into an aging farmhouse? If nothing else, you could use the kids as breeding stock or faux townies.

(I've been lurking here since the Big Move from VS, and haven't posted til now - that's how inspiring this thread is. ;) )

JadeEliott:
Well, I am very involved with my own shared hood with another talented simmer, but I still offer to decorate this hood and whatever else is needed in that department. So I am just going to watch the thread and wait and see if a decision is made and when it is, then let me know.

Andygal:
Hi. Yeah I dissappared for a while, went on holiday.

but I'm still interested. I can create families. I can also create relationships in SimPE though I don't want to try messing with memories because the last time I tried to add something to a sim in the memory panel it resulted in a BFBVFS and I had to delete the neighbourhood.

And as for the idea of "rules" I was thinking that if we used Ancient Sim's idea and each uploaded a self-sim the person that uploaded each sim could dictate the rules the wanted that sim to be played by (ie no Skillinator, no macrostatics etc. )

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