TS3 L&P

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Alex:
Quote from: eevilcat on 2008 December 19, 23:48:02

Quote from: Alex on 2008 December 19, 21:47:21

When I saw a recent gameplay trailer I was stunned at the extent of how much of The Sims 3 has been recycled from The Sims 2. Not surprised, as I figured it would probably happen, but not quite as much as what I saw.


Actually it makes sense to do development using existing content as it's quicker and cheaper. It also gives the target audience a reference point to compare with, which can of course be a bit of a double-edged sword. I'd wait and see just how much of what we're getting in trailers makes it into the final game.

Oh yes, that's what I thought. Things like the sounds and stuff are probably just placeholders. But the basic mechanics of the UI and game engine seems so similar to The Sims 2...

J. M. Pescado:
Quote from: seelindarun on 2008 December 19, 23:58:31

I think EA lost control of TS2.  At some point, when it is possible to customise skins, lighting, replace every bit of default content, and produce custom animations, it is fair to say the game no longer looks or feels like the one EA shipped.  One of the forgotten requirements of owning a copyright is the owner's responsibility to vigorously defend it against infringement.  If Rolex didn't regularly pursue the vendors of counterfeits, they could actually lose ownership of their mark.
It doesn't work that way. Reskinning Microsoft Windoze doesn't let you claim copyright over it, either.

Quote from: seelindarun on 2008 December 19, 23:58:31

I'm not saying that EA has actually lost anything, nor that it matters now that TS2 is at its end.  No machinima artist has tried to profit using TS2.  However, I think they could probably mount a fair argument in court that they also have a claim to ownership, if all of the visible content is user-created.  From EA's point of view, this is not a position they'd want to find themselves in again with TS3.  While a large and lively community of CC creators does help sell the game, there's also a rational incentive to keep it within limits.
Doesn't work that way. All your content are belong to EAxis.

seelindarun:
A EULA is only as good as your ability to defend it in court.  I didn't mean that anyone could claim ownership of the game by modding it.  I meant that if you made a video using TS2, in which all of the creative content was user-created esp. animations, you might be able to claim copyright (in whole or part) of the video.  A test case like that is only feasible because EA permitted a massive quantity and variety of CC to be made in the first place.

zherok:
I don't think even the most customized copy of the Sims 2 would have any chance in court of being mistaken for a different game entirely. Animations in particular aren't terribly common as far as custom content is concerned, and they're usually pretty primitive compared to the originals. Either way, you'd have a hard time avoiding using default animation in a video of any decent length. You could get a whole bunch of custom furniture, grab custom clothes meshes for everyone, use custom eyes, makeup, bajillion polygon hair, and your game would still look close enough to the original that someone only passingly familiar with the thing would know what it was.

PirateFaafy:
Quote from: Alex on 2008 December 19, 21:47:21

When I saw a recent gameplay trailer I was stunned at the extent of how much of The Sims 3 has been recycled from The Sims 2. Not surprised, as I figured it would probably happen, but not quite as much as what I saw.

Interesting to see the EA spokesperson is called Colin Macrae. Unless EA are now "reanimating" dead corpses to save on expenses or something .



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