TS3 L&P

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Alex:
When I saw a recent gameplay trailer I was stunned at the extent of how much of The Sims 3 has been recycled from The Sims 2. Not surprised, as I figured it would probably happen, but not quite as much as what I saw.

Interesting to see the EA spokesperson is called Colin Macrae. Unless EA are now "reanimating" dead corpses to save on expenses or something .

talysman:
Quote from: zherok on 2008 December 19, 10:20:57

"A lot of our Simmers have been posting links to PaySitesMustBeDestroyed which is not ok. This site often posts content that is either from our TS2 Store or from partner sites which are pay/subscription based. This is considered linking to pirated content."

I don't think this means TSR is partnered with EA. It probably means the website is partnered with the official Sims website. The quoted comment is about website/bbs policy, not EA's business policy.

eevilcat:
Quote from: Alex on 2008 December 19, 21:47:21

When I saw a recent gameplay trailer I was stunned at the extent of how much of The Sims 3 has been recycled from The Sims 2. Not surprised, as I figured it would probably happen, but not quite as much as what I saw.


Actually it makes sense to do development using existing content as it's quicker and cheaper. It also gives the target audience a reference point to compare with, which can of course be a bit of a double-edged sword. I'd wait and see just how much of what we're getting in trailers makes it into the final game.

seelindarun:
Given that the game is still months away at best, anything written is speculative.  If you cared about being perfectly accurate, you couldn't say anything at all.

I think EA lost control of TS2.  At some point, when it is possible to customise skins, lighting, replace every bit of default content, and produce custom animations, it is fair to say the game no longer looks or feels like the one EA shipped.  One of the forgotten requirements of owning a copyright is the owner's responsibility to vigorously defend it against infringement.  If Rolex didn't regularly pursue the vendors of counterfeits, they could actually lose ownership of their mark.

I'm not saying that EA has actually lost anything, nor that it matters now that TS2 is at its end.  No machinima artist has tried to profit using TS2.  However, I think they could probably mount a fair argument in court that they also have a claim to ownership, if all of the visible content is user-created.  From EA's point of view, this is not a position they'd want to find themselves in again with TS3.  While a large and lively community of CC creators does help sell the game, there's also a rational incentive to keep it within limits.

zherok:
Quote from: rohina on 2008 December 19, 20:07:36

I love the last line of that article, "The announcements come a week after EA said it was cancelling plans to open a new studio in Vancouver and after the company lowered its expectation for revenue and earnings for the 2009 fiscal year." Isn't this tantamount to admitting defeat about TS3 before it even comes out?

You have to consider the size of EA, the Sims alone couldn't sustain the entire company. It's like Activision/Blizzard. Everyone knows WoW is going to be a success, but it's a company bigger than just one game. I would think even a shitty Sims 3 would sell well, at least at first.

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