TS3 L&P
Mootilda:
A friend of mine has an interesting theory: EA knows that TS3 isn't as much fun to play as TS2 was, so they are avoiding showing us the gameplay in the hopes that we'll buy it before we find out how horrible it is.
kaitco:
Quote from: zherok on 2008 December 18, 22:58:09
I doubt they'd do a whole tools EP, could definitely see it riding as a feature of some silly expansion full of content you may or may not want though. A tools only EP would involve doling out a ton of core features all at once, after all.
I know I definitely would not put it passed them.
For months now I have been predicting that all tools that will be available to make custom content or even to customize any part of the game will be EAxis "sanctioned" or only available through that detestable Sims Store and, if they are not going to get us through their hording the first available customizing tools, then they will get us through the EPs.
What is to stop them from creating a "Neighborhood Explorer!" EP where people could have simple things like the ability to move lots wherever we choose, or create new lots, or even expand the single neighborhood for as far as a system could handle? They could also include new walls, build mode options, etc. to stuff in this new EP and the only way to get what should have been shipped in the original game is to buy the new EP. I see them trying to nickel and dime everything they can out of this game and the best way to do that is through EPs and SPs.
Also, something to keep in mind is that EAxis is a struggling business like many others in the current economic climate and they are not only trying to bring up today's numbers, but also make sure that their Quarter 4 profits for 2010 and so on will live up to what they forecast. Rather than take time to create something that will be well-tested, generally fun to play and can reach as wide an audience as possible, they renege on what they have already promised (ie: making the game playable for "old, clunker PCs") and ensure that they can drag every last dollar out of the people who are guaranteed to buy their lousy product.
zherok:
I don't think it'd be practical. EA seems to love micro transactions and selling the same stuff to you over and over again, but I think charging for the tools would be a move even they could recognize as poor. Charging for tools you previously gave away is bound to cause backlash, and reduce sales. Additionally it caps creation to some degree. You inhibit the community, which is for the most part producing completely free content for your game, for an expansion's worth of profit? Lastly, the Sims 2 and Spore are the most pirated games on the planet right now. You release an expansion that's pure tools, and you've just created the world's most pirated expansion without even trying.
I wouldn't put it past them entirely, but even EA recognizes the free ride they're getting with the Sims community. You can inhibit to some degree, but to block it off entirely unless you buy a $40 expansion seems like you'd be shooting the IP in the foot for a minor gain.
Mirelly:
Quote from: talysman on 2008 December 18, 21:11:02
You can't even choose the town's name. And you can't choose where to place lots, only what to build on them. So no, you won't be able to choose the town's size, although you could manually kill off most of the sims and bulldoze most of the lots.
I sort of suspected that it'd be a return to TS1. I'm already pretty certain that most of the so-called buildings shown in the screenshots are just eye-candy that playable sims cannot actually enter.
zherok:
The previews seem to show people moving about inside houses outside your house of focus. My problem would be whether or not I'd really want dozens of sims moving about outside my range of view.
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