TS3 L&P
Insanity Prelude:
Like I said, I'm going to wait and see how the finished product turns out before I decide whether to acquire it. I feel bad about being interested in it at all, knowing what bullshit EA's likely to pull.
And yes, I got the impression that turning off neighborhood aging was an all-or-nothing deal too. That is unacceptable, and if it does turn out that way, it's a dealbreaker for me.
Edit: Those minimum specs could be a problem too. My computer doesn't quite meet the ones it puts up for Vista, although it runs Sims 2 + all EPs excellently so who knows...
(Sigh. The constantly climbing requirements for gaming PCs are why I'm mainly a console gamer.)
jolrei:
Quote from: Insanity Prelude on 2009 February 04, 18:41:27
And yes, I got the impression that turning off neighborhood aging was an all-or-nothing deal too. That is unacceptable, and if it does turn out that way, it's a dealbreaker for me.
It would make playing a MATY hood that had more than one playable household almost impossible, I would think. All of MATY could conceivably age and die within one rotation.
On the other hand, it would increase the lulz of random events occurrences (i.e. after playing the Lorelei house for 5 sim days, and then moving on to the Jelenedra house, one discovers that Jelenedra has had 3 kids, Khan (her husband) has left her to move in with Tigerlilley, and the Charlatan has moved in, potentially causing a BFBVFS).
nekonoai:
lmfao Jolrei XD
MrMugg:
I like the idea of universal aging also and seamless neighborhood. It's a new way to play, and a new way of thinking. I don't like many other things about Sims 3, though, which as been beaten enough to death.
Multiple families would be great ** IF ** we could create multiple neighborhoods that were different from each other. For multiple families within the same neighborhood, it would be fun to create families that you don't have much intention to play much or at all -- just to see what they do.
I'm thinking that I'll probably play a main famiily, turn aging off to check out another family and make choices, then go back to my main family and turn aging back on.
talysman:
Quote from: jolrei on 2009 February 04, 18:47:19
Quote from: Insanity Prelude on 2009 February 04, 18:41:27
And yes, I got the impression that turning off neighborhood aging was an all-or-nothing deal too. That is unacceptable, and if it does turn out that way, it's a dealbreaker for me.
It would make playing a MATY hood that had more than one playable household almost impossible, I would think. All of MATY could conceivably age and die within one rotation.
If you're playing multiple households in a rotation, I would imagine the best method would be to turn aging off, play all families but one for a specific length of time each, then turn aging on and play the final family for the same period. This doesn't prevent sims from doing things you don't want when not being played, but it does keep aging in sync without provoking rapid deaths.
You should probably set the maximum sim age on the low setting (25?) to compensate for the bonus days.
Quote from: Zazazu on 2009 February 04, 16:13:46
The Oversoul does not approve of this lack of control. Sims must believe they can make their own choices, but must be kept within bounds. If they are not being closely watched, who will smite Romance sims who can't keep it in their pants after marriage? Who will grilled cheese zombify them when they persist in pursuing everything with a skirt? How will sims know they are not to have more than the perfect number of four children if those who violate the sacred number are not punished immediately, to awake at dawn with all of their children taken away and a plate of roasted babyfat at the door?
This is unacceptable.
Then it's a good thing my modding skills are rank beginner, then, because all the ideas I have for mods would infuriate you. They're all about introducing spontaneous actions and events into sims lives to cause CHAOS. Because that would make playing the game more of a challenge.
That's why the Sims 3 doesn't look too bad to me, at least in terms of sims' lives progressing when not watched. The trait system seems OK, too. It's the locking down of moddability and the promise of ultraslow gameplay on my ancient machine that bothers me. Oh, and the new, improved SecuROM.
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