Any Decent Custom Hair?

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Darkstormyeve:
Thanks everyone. I just downloaded one from http://sussissogoodsims2.com/ to try. Hopefully I will like it!

Bangelnuts:
Quote from: Darkstormyeve on 2005 November 08, 05:42:29

Thanks everyone. I just downloaded one from http://sussissogoodsims2.com/ to try. Hopefully I will like it!

  http://www.sims2.thesimsresource.com/items/ts2hair.php?ID=4011
 http://www.modthesims2.com/index.php

Regina:
Have you tried hair styles from Guppy Sims?  I didn't like all of them, but there were a few I thought were pretty good.  Like you, I've run through a lot of hairstyles in my game and ended up throwing most of them out because they just didn't quite work.  I also really appreciate all the hard work that goes into them but at the same time can't quite get past the ones that look like plastic.

Here's the link to Guppy Sims: http://guppysims.webcindario.com/frame.htm

There's another site or two I've found styles I liked, some of them kind of curly-looking but I'll have to see if I can locate from whence they came.  My everything's just not quite as organized as it should be at the moment.

SciBirg:
I like the hair at Simpathethic.com, it moves like it is supposed to most of the time.
Other than that I find good stuff at MTS2, SanMoo's stuff is fairly good.
I have tried pronupsims hair and Janna's hair. No thank you, too plasticcy.

Motoki:
Quote from: IgnorantBliss on 2005 November 08, 05:27:41

I think one of the reasons custom hair meshes look "plastic" is because, from what I understand, impossible to animate them like Maxis hair. Long Maxis hair moves so smoothly, but I think there is only so much movement you can have with custom hair. Correct me if I'm wrong, though.


I think it depends on how they do it. If they use and existing Maxis mesh but merely modify the shape it should still retain the animations, albeit they might look funky with the new shape. Also people tend to do this to make a hair longer but then it stretches the texture and they don't bother to modify the UV Map (the coordinates for how the texture is to lay onto the mesh) to fix this.

If they use a completely new mesh for their hair then as far as I am aware yes there's no known way to animate it yet so it will just sit there in place. That works okay for short hairs but looks rather odd for long hairs.

Also a lot of the longer hairs tend to clip through the body and not move correctly with the body either. Like if a sim were to tilt there head down to look down, the hair will stay at the same angle and then stick straight out instead of lying flat against the back.

Oh and I agree about Sussi's hairs. I'm picky about my hairs too but I do use hers. She has a lot of very nice updos.

I also use some of Peggygirls hairs (mainly the shorter ones)

http://www.peggysims2.net/

Some from Sim Cribbling:

http://mado.new21.net/louis/sims/

The Jeannette Biedermann one if you don't already have that (it's a Maxis made hair) and there's a male version of it at MTS2 too.

Also I use a few other random hairs from MTS2 but you know how it is there, it's kind of a hodge podge and you really have to dig through stuff to find something good, kind of like those bargain basement stores. ;)

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