Nasty glitch
Sagana:
Quote from: Zazazu on 2008 October 04, 21:20:21
Macs are specifically marketed to appeal to the computer illiterate and noobtastic. Those who do not fit that profile are the exception. Yay you!
Not necessarily as evidenced by the outrageous number of pc-using folks in the sales dept. who keep having to ask us mac-using art dept critters how to add an attachment to an email. *sigh*
The problem isn't what's on the desk, it's between the desk and the chair.
Marhis:
Quote from: professorbutters on 2008 October 05, 02:01:25
This doesn't make sense to me. I have a Mac, and I've certainly done a Force Error in Debug mode (and produced an error log.) I'll be interested to see what results come up.
That's really interesting; I've never been able to have a Force Error spawn the window and the subsequent log. Something probably happens, though, as when I click e.g. "Force Error on all" with the batbox the game freezes or lags for a few seconds, even if no visible outcome occurs.
I didn't any extensive test with different combinations of EPs; now I have every damn EP and SP those lazy Aspyr programmers ported for Mac (I was so sick to wait that now I play in my Windows partition, to enjoy all the remaining SPs and at least FT).
Yesterday I tested the "Force Error an all" in Winzozz game... VERY bad idea.
jsalemi:
Quote from: Marhis on 2008 October 05, 13:30:04
Yesterday I tested the "Force Error an all" in Winzozz game... VERY bad idea.
Oh yea, you don't want to do that if you have the testing cheats enabled -- it'll generate thousands of errors as it errors everything in the game. If you're going to use that one, turn the testing cheats off first, and it'll only error things associated with the lot you're currently playing.
J. M. Pescado:
Download this and see if it enables force-error to do something on Mac.
seelindarun:
Seems to work as advertised, and plays nicely with other Awesomeware. I didn't really have any scenario that I could bork in a repeatable way, so it's hard to tell. Random resets on the sim and on working objects always gave Undefined Transition errors, which aren't quite the same as the error logs that are generated from forcing Object Interaction errors off the mailbox. Probably meaningless.
Diddling around with traffic-jammed portals, I did accidentally produce the borkage in the original post once. In that case, forcing resets did nothing (except reset everyone else's calls to the portal!), but I was able to force error - delete. That produced the expected results.
Without the hack, I can confirm that it's impossible to force errors at will on sims or on objects. Using the mailbox, I can force errors if there is a suitable object that a sim is using. The game of course does produce errors when there is a real one, but it's not possible for a user to force an error. I double-checked on an Intel mac, but I recall that my PPC mac behaves the same way.
Navigation
[0] Message Index
[#] Next page
[*] Previous page