Nasty glitch

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Lerf:
Canceling a "go someplace" or "go to another lot" or "go home" action once it's started should cause something close to the error the original poster mentioned.  Good enough for testing purposes. 

I'd try it but I don't do Macs.  Spent years trying to ignore a Mac is the "One True Computer" evangelist who was, even without the Mac-fetish, one of the most obnoxious human beings of my acquaintance.   As a result I wouldn't touch a Mac if the only alternative was doing each calculation for the game with pen and paper.  :P

seelindarun:
I didn't have any luck re-producing that one fortuitous traffic jam.  My test lot had a couple of carpools stacked with two owned cars -- all 4 sims leaving for work at the same time.  Cancelling one or more of the departing cars after the sim is inside didn't work except that one time.  Mostly, the cars just depart in spite of my cancelling the action.  I do remember that they used to be more likely to get stuck in an NL/OFB game but in my BV game; the portals seem to be better protected now, or something.

I may fiddle around a bit more with pedestrian portals on comm lots, maybe start a fire to clog up the portal...  In any case, I think the hack is at least serviceable as a secondary line of defense, for those few cases where the batbox is not available.

P.S. The One True Computer is dead.  Macs are now merely PCs with a better wardrobe, if it makes you feel any better. ;)

EsotericPolarBear:
Quote from: seelindarun on 2008 October 06, 18:52:37

My test lot had a couple of carpools stacked with two owned cars -- all 4 sims leaving for work at the same time. 

That wouldn't happen if you didn't buy cars for each member.  Or it shouldn't, unless something has changed since the last time I checked it.

And with "walk to lot" buying a car is purely aesthetic now.

But all sims that leave while a carpool exists should get into the same car.  Again, unless it's changed since the last time I tested it.  I could be talking out of my ass, though, I haven't tried that since EP2.

I'm really not sure why carpools exist.  Why can't the sims walk to work (ostensibly, to a bus stop)?

Ruann:
Because then we'd never see all the cool crappy vehicles they made for the game, or be awed annoyed by the hellicopter. 

Liz:
Quote from: EsotericPolarBear on 2008 October 06, 22:06:00

I'm really not sure why carpools exist.  Why can't the sims walk to work (ostensibly, to a bus stop)?


Before the 'Walk To' feature, I found the cars a nice, rare example of EAxis actually listening to the players for once. Throughout The Sims, players/fans kept begging and begging for drivable cars, and it was a pleasure to see them arrive early in TS2. This was an immense and welcome improvement from constantly needing to call for transportation every time you wanted to hit a different lot (with the exception of Makin' Magic's 'Hole in the Ground', which is orsum).

Having a car/carpool still can provide an actual benefit, as the more expensive cars help boost energy/fun/comfort. This can be a timely boost if you've been attempting to skillinate and/or handle other things before leaving for work. It also helps to offset some of the energy drain your sim loses on, say, a 2-game-hour jaunt to the local convenience store to grab a dog collar/water wiggler/whathaveyer. So while they're largely unnecessary, cars do still at least have their uses.

The helicopter, on the other hand, is kind of cool at first but then just becomes a nuisance, what with all the head-grabbing gnashing and wailing about the noise.

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