No Secret Society Respawning (01/03/06)

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ZephyrZodiac:
Annoys me even more when it pinches names from MY sims!

Ancient Sim:
It does that in my game all the time, too.  I have the package that gets rid of all the crappy names, but it still tends to go with the ones at the top all the time (the non-random random effect again).  It created a teen called Anna who became romantically attached to Dustin Broke, so they went to Uni together.  Next thing I know, it's created two cow mascots called Anna.  I changed their names and then it goes and creates a maid called Anna when I played today.  I also had 3 or 4 Cynthias and I think I had a Susan in every age-group, plus a Contessa Susan and a Professor Susan.

It seems to do slightly better with the male names ... I'd love to say I'd had a lot of Dicks, but I just can't bring myself to lie so blatantly.

ZephyrZodiac:
But a good alias for Goopy!

Ancient Sim:
Is there any way that the visiting SS members who drop by when our Sims are on the SS lot (or even members of the welcome party) can be our own playable Sims who are in the SS?  I get a bit fed-up when they're always dormie-types, instead of familiar Sims.  If our Sims can be visitors on community lots, presumably they could be the same on SS lots?  My game always throws-up at least a dozen SS members as visitors (no idea why, it's only set for 8) and none of them are ever my Sims, which means I'm forced to have a dozen new characters/dormie SS members in the SS all the time, which I can't see any need for, especially when I already have half-a-dozen of my own Sims in the stupid thing.  At least once the game gets to the magic 12, it stops creating new ones.

ZephyrZodiac:
I quite honestly can't understand why there were ever so many in the first place!  I mean, when half the non-playables in Uni are SS members, how SECRET is it?  If every other person in you home town belonged to the Masons, it wouldn't stay secret for long!

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