No Secret Society Respawning (01/03/06)
J. M. Pescado:
Severely cuts down secret society townie respawn: The game will prefer to induct existing townies until no choices are available before finally creating one (and only one!). No longer will it insist on generating them up to your max visitor count, either: If it cannot find any after already having created one, it will simply run undermanned.
01/03/06:
Should no longer puke if you deplete the entire townie pool.
nossrespawn.zip
RTFM:
Anti-Secret Society Respawn (v1b) for TS2U v1.0 - TS2NL v1.0p1
Made by: Flying Fish Systems (J. M. Pescado)
Special Thanks To:
Quaxi, for writing SimPE
Fairlight the Bitch
Congratulations to: Draklixa!
INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.
FEATURES:
Eliminates respawning of Secret Society members. Secret Society members should
not be spawned to replace ones you happen to kill for whatever reason, except
as a very last resort of total desperation (which should be near-impossible, but
is there just in case), in which it will create one member. If there are not
enough SS members, when the game attempts to generate one, it will, instead of
generating a new NPC, induct a YA townie instead, and use him. The game will
also not insist on generating more to fill max visitor count when you are
abducted(IF you still are abducted: should theoretically work with no-abduct).
Therefore, if there is no SS townie, the game will first attempt to create one
by promoting an existing YA townie. If it cannot, it will only create one if
there is not even a single available member to perform the initiation ceremony.
If for some reason your university has a dormie population of zero, don't kill
this last guy.
COMPATIBILITY:
Compatible with all FFS Hacks. Tested for TS2U v1.0 & TS2NL v1.0p1.
SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.
WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.
Ancient Sim:
There's somethng not right about the whole process of creating SS members. My Strangetown just created one new one the other day for no reason whatsoever, because there were plenty already. I also made a big mistake in Pleasantview - having upped the minimum visitors to 12 for a grad party, I carried on playing the dorm and someone was abducted that night. As I recall, the game created at least 8 new SS members to make-up the 12, even though there were more than enough in the first place. If it is indeed true that the game can only cope with a limited number of character files, why on earth does it keep creating all these extra characters? And why do we need all these superfluous NCP's anyway? Only one can visit a lot at any one time in the case of maids and so on, so why are we forced to have all the extra ones?
J. M. Pescado:
Actually, it's possible for multiples to be visiting. If you invite one over before the maid arrives, they'll have to send a replacement. So that's why NPCs are sometimes spawned. Which doesn't excuse why they insist on making more even when this is not the case, especially for entirely *USELESS* NPCs...like the "Call In Sick" guy. Who can actually be safely deleted since he never appears in the game for anything, and his sole reason for existence is apparently to have a face in the phone dialog. Real necessary there. Look for him to receive the axe soon.
Ancient Sim:
Call in Sick guy? Now that's interesting, because I've never noticed one of these. Mine rarely call in sick because even when they are sick, they're told they're not. The only time I noticed anyone's face was when one of my Sims in the Science career called in sick and the person who answered his call (telling him he didn't sound sick when he had just been coughing his guts out) was in fact Cassandra Goth. As I recall, at the time she was in a lower position in that career than he was, but I can't remember for sure.
And why do I have a pair of lips with a cross through them next to my name? Does this mean they've been ripped, or are about to be ripped? Do I need to worry about this?
veilchen:
Hi Ancient, welcome to the rank of the lipless :D
I thought the 'sick guy' was just a jpeg or something like that, but he/she is a whole character? I could do without the majority of the NPC's anyways. I never use a maid anymore since the macrotastic mod was introduced, I use Inge's non-maintenance bushes and no flower-beds so I don't need a gardner. Macrotastics and the lot debugger take care of the bills in case I forget/stuckiness, so the repo-man has not been around. Since a near disaster, any Nanny that dares to show up will be immediately disposed of; I use Inge's teleporter shrub to move in someone (a hapless townie who just meanders by in all innocence for example) for child-care purposes. I don't need a headmaster. Private school, ha, public is just fine, what was good enough for me is good enough for my pixel-people. I've only seen a social worker once (because that was in my plans) and never seen a social bunny (although I'd rather like to) I don't mind the fun NPC's like the psychologist, the grim reaper, and the alien person etc., but the others I can do without.
I used to hate the coach and the professors that were hell-bent on bothering my YA's, but recently I learned about new and fun ways to use the SimVac :D
G.
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