Spore Mods!
J. M. Pescado:
Quote from: jsalemi on 2008 October 14, 18:31:56
I discovered that by accident recently, too -- I like the pulse cannon for taking out turrets, as one or two shots do the trick. I was attacking a city with the plus when one of the planet-side defenders came by, and I forgot to switch to a different weapon. Between my allies and the pulse, he was gone in no time.
Unless you have a mission to do so, there is no reason why you would ever want to destroy your own turrets! Why are you doing that? Each destroyed turret costs you $16K and does nothing to help you invade the planet.
grig:
Maybe he just really hates himself...
jsalemi:
Quote from: J. M. Pescado on 2008 October 19, 10:21:24
Unless you have a mission to do so, there is no reason why you would ever want to destroy your own turrets! Why are you doing that? Each destroyed turret costs you $16K and does nothing to help you invade the planet.
I don't take out the turrets if I'm going to enslave the planet, but most of the time I wipe out the single-colony worlds when I'm ridding the galaxy of an annoying empire, so it doesn't matter if I wipe out the turrets first. The only time I don't is if they're a pink or purple spice planet, but the one-colony ones are rarely better than gold.
J. M. Pescado:
Wiping out the turrets has no useful effect on taking out the colony, though. Bombs wasted on turrets are not hitting the colony itself. Bombs are not exactly high-precision instruments, anyway, and if you have the GOOD bombs, wimpy lesser colonies can be neutralized in a single megabomb, anyway. The turrets are much more difficult to destroy and attacking them is a waste of time.
jsalemi:
I don't attack the turrets with bombs; I use the pulse cannon. One or two shots takes an annoying turret out, and then a megabomb or two mops up.
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