Weird interaction "leftovers" of using boolprop testingcheatsenabled?

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Gastfyr:
The only CC I have asside from the hacks recently aquired from this site is Body shop stuff.  Hair, makeup, clothes, genetics.  I run the Clean Installer regularly and it never showed any hacks until after I started getting awesomeware.  Also, the thing that jumps up to tell me I have CC that could interfere with the game never used to show up at all (since I always just deleted anything that was showing up there because I thought it would interfere with my game.

Is it possible that Body Shop CC could cause this sort of thing?  Or that some hack could have been hiding from both the Clean Installer and the game's "omg, you have CC" for all this time?

I can try removing all known hacks (aquired since this issue showed up, as I stated in the first post; I keep them all sorted in a nice folder) and running the Clean Installer again on the supposdly hack-free Downloads folder, though since I know I ran it a few days before installing any of those hacks, I can't see how it would show anything up.  I will do it anyway and report back.

Is it possible that unknown hacks could have somehow gotten themselves somwhere other than my Downloads folder?   ???

GayJohnScarritt:
   Easily.  Collections folder, Config, LotCatalog, Paintings, SC4Terrains, Teleport.  Or, a hack/mod could create it's own folder (ex: zCEP-EXTRA).  I just recently installed Numenor's Scriptorium, and it installed some invisible folders (which i knew it would ahead of time).  The point being, it's way too easy to download stuff with extra features.

Gastfyr:
I have spent the last hour or so fighting with the Clean Installer.  It did find two hacks I dind't know I had hiding in regular downloads instead of the sub folder I was putting them all in.  Not sure how that happened.   ???   I deleted them both because I didn't know what it was and it didn't show up on the list of AL compatible hacks, and I didn't want the other one (I think from the filename it was the buyable humble computer, though I never intentionally downloaded that).  (I'm guessing someone on here included the object in thier Maxis House of Fail entry, but I wouldn't know who; one of the rules for that contest is no CC allowed.)

I tried to scan the whole MyDocuments/Sim2 folder and it didn't work.  lol  Took forever and kept comming up with reams and reams of "can't read files" errors for what appeared to be character and neighbourhood files.  So I scaned all the subfolders I could think of, but if some hack has gone and made an invisible folder in the main Sims 2 folder, I wouldln't know how to find it.   :(

Still, this (very distrubing) possiblity still doesn't tell me why the game wouldn't be telling me about a hack when I loaded it up.  Are there hacks that the game doesn't recognize as hacks and would just ignore?

Simsample:
The 'debug- super duper hug' is caused by spawning Corey's Group Talk. You can get rid of that one by deleting the memory manager using the FFS Debugger.

Gastfyr:
Quote from: Simsample on 2008 September 15, 20:06:39

The 'debug- super duper hug' is caused by spawning Corey's Group Talk. You can get rid of that one by deleting the memory manager using the FFS Debugger.

Thanks!  That's the thing I couldn't remmber: Corey's Group Talk.  I guess I'll use the FFS Debugger on both lots.  Just goes to show that when I don't know what I'm doing, I can bork stuff accedentally with boolprop testingcheatsenabled.

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