using clean neighborhood templates
nil:
I use the "deleteAllCharacter" cheat at a neighbourhood mode to remove all sims out of such neighbourhood.
I'm unsure if it takes some editting in the neighbourhood package files, also?
Anyway, I separate Maxis neighbourhoods from new neighbourhoods now.
gynarchy:
DeleteallCharacters does a half-assed job of actually doing what it claims to do. It leaves behind bits and pieces of the previous characters in the neighborhood file which will crap up your neighborhood in due time. More details can be found through the search option. Using empty templates gets around this problem so your neighborhoods can explode from entirely unrelated problems. ;)
nil:
So, what are the criteria for an empty neighbourhood template?
jsalemi:
Quote from: nil on 2008 May 14, 18:27:24
So, what are the criteria for an empty neighbourhood template?
It has the terrain, houses, and no sims of any type. :) There's a bunch already made in Peasantry; you can find them scattered throughout this thread.
nil:
jsalemi,
Thanks... :)
Navigation
[0] Message Index
[*] Previous page