More Awesome Than You!
Welcome, Guest. Please login or register.
2024 April 23, 17:09:25

Login with username, password and session length
Search:     Advanced search
540270 Posts in 18066 Topics by 6512 Members
Latest Member: jennXjenn
* Home Help Search Login Register
+  More Awesome Than You!
|-+  TS2: Burnination
| |-+  The Podium
| | |-+  Editing Sims 2 SC4 terrains
0 Members and 1 Chinese Bot are viewing this topic. « previous next »
Pages: [1] THANKS THIS IS GREAT Print
Author Topic: Editing Sims 2 SC4 terrains  (Read 5900 times)
Count Four
Feckless Fool
*
Posts: 265



View Profile
Editing Sims 2 SC4 terrains
« on: 2008 April 15, 22:01:41 »
THANKS THIS IS GREAT

I've got a thing for the Strangetown template (or terrain, or whatever you call it in this context), but sometimes it just doesn't have enough roads. Is it possible to import/open the terrain templates that come with Sims 2 in Sim City 4? And how would I go about it? My Google-fu has totally failed on this subject.
Logged

Humans need fantasy to be human. To be the place where the falling angel meets the rising ape.
Emma
Goopy Lover
Dead Member
*
Posts: 6109


All Pescados Suck.


View Profile WWW
Re: Editing Sims 2 SC4 terrains
« Reply #1 on: 2008 April 15, 23:09:09 »
THANKS THIS IS GREAT

For 'Pleasantview' read 'Strangetown'

http://www.moreawesomethanyou.com/smf/index.php/topic,11668.0.html
Logged

Count Four
Feckless Fool
*
Posts: 265



View Profile
Re: Editing Sims 2 SC4 terrains
« Reply #2 on: 2008 April 15, 23:50:26 »
THANKS THIS IS GREAT

Well, no wonder my searching failed...

Emma is properly bahhed at.
Logged

Humans need fantasy to be human. To be the place where the falling angel meets the rising ape.
Mootilda
Dead Member
*
Posts: 579


Reluctant Modder


View Profile
Re: Editing Sims 2 SC4 terrains
« Reply #3 on: 2008 April 16, 04:05:37 »
THANKS THIS IS GREAT

Try this:

http://www.modthesims2.com/showpost.php?p=1920389&postcount=4
Logged

I don't think this level of hostility is necessary
Emma
Goopy Lover
Dead Member
*
Posts: 6109


All Pescados Suck.


View Profile WWW
Re: Editing Sims 2 SC4 terrains
« Reply #4 on: 2008 April 16, 05:53:20 »
THANKS THIS IS GREAT

Well, no wonder my searching failed...

Emma is properly bahhed at.

You're welcome.

Mootilda-how is your tutorial different to the one I posted?
Logged

Zazazu
Fuzzy Pumpkin
Whiny Wussy
*****
Posts: 8583


Potiron flou


View Profile
Re: Editing Sims 2 SC4 terrains
« Reply #5 on: 2008 April 16, 06:32:21 »
THANKS THIS IS GREAT

Hers is both editing the terrain and replacing the terrain in an existing hood in one. Mine was just editing the terrain so you'd have a new terrain template to use in the future.
Logged

Capitalism, Ho!
"Continue to beat it in masturbatory ecstasy if you like, but only Pescado can make it go away." - Lemmiwinks
My Urinal
Emma
Goopy Lover
Dead Member
*
Posts: 6109


All Pescados Suck.


View Profile WWW
Re: Editing Sims 2 SC4 terrains
« Reply #6 on: 2008 April 16, 07:48:44 »
THANKS THIS IS GREAT

Hers is both editing the terrain and replacing the terrain in an existing hood in one. Mine was just editing the terrain so you'd have a new terrain template to use in the future.

Oh, ok. I just wondered because it seemed like the same instructions.
Logged

Mootilda
Dead Member
*
Posts: 579


Reluctant Modder


View Profile
Re: Editing Sims 2 SC4 terrains
« Reply #7 on: 2008 April 17, 14:07:29 »
THANKS THIS IS GREAT

Mootilda-how is your tutorial different to the one I posted?

Unlike SimPE, HoodReplace allows you to selectively replace neighborhood terrain elements.  For example, you can replace the roads without losing your decorations and trees.
Logged

I don't think this level of hostility is necessary
J. M. Pescado
Fat Obstreperous Jerk
El Presidente
*****
Posts: 26281



View Profile
Re: Editing Sims 2 SC4 terrains
« Reply #8 on: 2008 April 17, 14:22:27 »
THANKS THIS IS GREAT

Does something supremely bad happen if you replace terrain without the roads, like roads tunnelling into the dirt or floating in the air?
Logged

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Mootilda
Dead Member
*
Posts: 579


Reluctant Modder


View Profile
Re: Editing Sims 2 SC4 terrains
« Reply #9 on: 2008 April 17, 15:24:00 »
THANKS THIS IS GREAT

Does something supremely bad happen if you replace terrain without the roads, like roads tunnelling into the dirt or floating in the air?

Yes, right now the various neighborhood elements maintain their assigned elevation.  If you mix and match from two different terrains, you can get elements which float over the terrain, or which are under the ground.  However, it hasn't been my experience that this is "supremely bad"... the game just doesn't seem to care.

For now, the selective replacement ability of HoodReplace is really meant for people who are fixing up an existing terrain, such as adding roads to Strangetown, rather than for people who are replacing the entire terrain with something very different.

If you want to replace the entire terrain with something different, then you should probably replace all of the terrain elements at the same time: roads, bridges, tree, and decorations... Still, your lots may appear to be floating in the air, or underground, just as they would when using SimPE to replace the neighborhood terrain.  Not a problem, just pick them up and move them back where they belong.

I am currently enhancing HoodReplace to change the elevation of all of these elements, including the lots, so that they will match the new neighborhood terrain, even if it has changed dramatically.
« Last Edit: 2008 April 17, 17:08:38 by Mootilda » Logged

I don't think this level of hostility is necessary
Pages: [1] Print 
« previous next »
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.052 seconds with 19 queries.