A harvest conflict, and what does the shopping cart do?

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Zazazu:
Pescado showed dancepositioner off in an old episode of Awesomeland. Basically, you can use it to reserve tiles for dancing and then direct groups in mass to use them and switch dances as wanted.

notovny:
Quote from: Lion on 2008 April 08, 22:37:52

:o Goodies! That's exactly what I wanted. Thank you guys! Thank you very much.

Now that I'm at the test site, might as well ask here what all the others are about. Is "gpaccessoryeventfix.package" also related to garden plants? And "juicebadgefix.package", "footslotfix", "dancepositioner"? What specifics does "moarfight" change to fightclub? Anywhere are these documented or discussed?


Dancepositioner gives you an invisible-in-live-mode floor tile that anchors Sims for group dances.  Not just the regular "Goofy Dance", but (With NL) the Smustle, and (With BV, and having learned them)  The Slap Dance, The Hula, and Tai Chi.

So rather than  having a bunch of Sims all  tucked in a disorganized corner and sticking their feet through the chests of other Sims,  you can set up decent, even spacing like in this night club:

http://img213.imageshack.us/img213/2816/03152008175929gx6.jpg

Or the Tai Chi class at Body By Blue, my owned Gym:

http://img525.imageshack.us/img525/4761/03222008222039yr7.jpg

However, it doesn't intrinsically save the type of dance; if you want a particular dance to go on, you have to stick a Conrollable Sim in there, and get him to initiate the dance.  Otherwise, the resulting dance will be determined by who gets there first, and what dances that Sim knows.  You can change the dance on the fly if there's a controllable Sim on one of the squares, though.

Emma:
Notovny, that Tai-Chi class looks awesome!

Gwill:
Quote from: Lion on 2008 April 08, 22:37:52

Now that I'm at the test site, might as well ask here what all the others are about. Is "gpaccessoryeventfix.package" also related to garden plants?


It prevents som maxis errors related to gardening tools.  It doesn't change game behaviour.

Lion:
Very well, dancepositioner sounds like something I have been dying for  ;D. Notovny, really awesome pictures. Reminds me of "Thrill".

Now I report back: Conflict solved!  :D I changed folder names so that Paladin's is loaded before Pescado's, and blands are harvested correctly. //happy dances.....

Pescado's garden sign is a very handy tool. (Surprise!) More awesome than Paladin's because it takes much less set-up. Though both seem to have the same problem of "harvest" having a very low priority. With Paladin's, sim would do everything else before they finally come to harvest, even "tend" the harvestable ones (how stupid is that?). In a brief test with Pescado's gardensign, they fertilize and plant empty lots first before they harvest. Do not know whether they tend and then harvest if there are weeds (because I don't have weeds currently). Hope I'm not the only one who thinks it is natural to harvest first (so that more seeds can be planted at the earliest possible time).

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