Replacing Sidewalk tiles

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pbox:
Quote from: AmberDiceless on 2008 April 05, 18:55:48

I've managed to install the last couple of EP's and patches without restoring any original files except for the .exe.  And I've modified the crap out of my wall and floor and lighting files.


Really? Ok, then maybe I'm being over-cautious -- I just know I did have to reinstall from scratch once, becuase I had edited some little thing and had no backup. Of course I have no idea anymore what that little thing was .. but thanks for the heads-up =)


Quote from: seelindarun on 2008 April 05, 21:15:10

Sometimes when I've dl'ed a lot, the sunroom is clearly on the wrong side.  Are you saying that the builder could have placed the room correctly, but it's only wrong in my 'hood?


Yes .. I mean no .. Yes as in, yes the builder could have done it right -- and no, it's not just wrong in your hood, it's the lot that's wrong, like Simsane has already pointed out. However, in defence of the builder: in RL the sun isn't always in the same place, and in my eyes it would make sense to have a sunroom in the east, for example, perhaps because there's a beautiful view there .. and it would still get sun during some of the day. The in-game conditions aren't all that realistic, I just want to say .. I tend to build my houses so that the sun comes from the back, because then they look nice in neighbourhood view.

I think Mootilda (of mts2 fame) did some research about sun direction at some point, but I don't recall what exactly -- maybe check out this enormuous thread (R+D @ mts2) if you've got some time on your hands. I mean, lots of time =).


Quote from: Simsane on 2008 April 06, 03:56:03

pbox, are you plasticbox at MTS2, because yes I did read several of plasticbox's posts at MTS2.  Great help!  It's just that every lot I tried in Seasons just wouldn't work.  So I thought that maybe it could not be done after Nightlife.


Yup, I heard that too (and yes, I am plasticbox over there) -- but I can't help it, I can still build rotated driveways just fine and I've had Seasons for a long time .. I think there's even some uploads by me @ mts2 that are made in Seasons and have rotated driveways. Maybe it's some other thing, like a particular combo of EPs or patches, that makes it work/not work .. ? I just opened my game to doublecheck, yes it does work for me. Definitely.


Quote from: Rascal on 2008 April 06, 10:24:52

As an alternative to editing the floorpatterns.txt file you can use the eyedropper tool (with moveobjects on) to select a piece of sidewalk and use that to replace the deleted bits.


Does that work for you .. are you sure? I've made the experience that you can *select* the sidewalk tiles just fine with an unmodded config and moveobjects on, but you can't *place* them which is kinda missing the point ;) .. I've always had to edit the /scripts txt in order to get it to work.

Zazazu:
Quote from: pbox on 2008 April 07, 21:43:04

Quote from: Simsane on 2008 April 06, 03:56:03

pbox, are you plasticbox at MTS2, because yes I did read several of plasticbox's posts at MTS2.  Great help!  It's just that every lot I tried in Seasons just wouldn't work.  So I thought that maybe it could not be done after Nightlife.


Yup, I heard that too (and yes, I am plasticbox over there) -- but I can't help it, I can still build rotated driveways just fine and I've had Seasons for a long time .. I think there's even some uploads by me @ mts2 that are made in Seasons and have rotated driveways. Maybe it's some other thing, like a particular combo of EPs or patches, that makes it work/not work .. ? I just opened my game to doublecheck, yes it does work for me. Definitely.


I had this issue before (can't remember what thread we were discussing it in). Lots on one axis would not let me rotate the driveway pieces. Lots on the other axis would. Not sure if it started with BV or FT, because I didn't do much street parking with BV.

pbox:
Quote from: Zazazu on 2008 April 07, 22:37:21

I had this issue before (can't remember what thread we were discussing it in). Lots on one axis would not let me rotate the driveway pieces. Lots on the other axis would.


Oh, but that has been the case ever since NL .. the lot direction issue has nothing to do with the EPs. I know I found out about rotating driveways in NL (from the tutorial that was posted here on MATY), and it was already like that back then.

ingeli:
I am playing with replaced tiles in every lot in Windlebridge http://www.portal.charlamov.com/windlebridge for all the time the hood existed, and I haven't noticed any specific lot corruption.
I use the hood roads replacements found at MTS2, and the special floor tiles shipped with them to make the road look right on the lot. I need to place all garage pieces before replacing the road. An easy way to get it all back is to move the lot around, then you get the original road back quickly.

Rascal:
Quote from: pbox on 2008 April 07, 21:43:04

Quote from: Rascal on 2008 April 06, 10:24:52

As an alternative to editing the floorpatterns.txt file you can use the eyedropper tool (with moveobjects on) to select a piece of sidewalk and use that to replace the deleted bits.


Does that work for you .. are you sure? I've made the experience that you can *select* the sidewalk tiles just fine with an unmodded config and moveobjects on, but you can't *place* them which is kinda missing the point ;) .. I've always had to edit the /scripts txt in order to get it to work.




Okay - One very red faced Rascal here.  Yes this works for me ... because I have edited the txt file.  I went and had a look at it and sure enough the 'notInCatalog' has been cancelled.  I apologise unreservedly for posting incorrect info and will accept any pointing and laughing/poking with sharp sticks for messing with game files and forgetting about it - duh.  I keep a backup copy of any files I've changed (a few) but somehow missed this one.

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