Replacing Sidewalk tiles

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Rascal:
As an alternative to editing the floorpatterns.txt file you can use the eyedropper tool (with moveobjects on) to select a piece of sidewalk and use that to replace the deleted bits.

Simsane:
Quote from: Rascal on 2008 April 06, 10:24:52

As an alternative to editing the floorpatterns.txt file you can use the eyedropper tool (with moveobjects on) to select a piece of sidewalk and use that to replace the deleted bits.


Thanks for the suggestion.  I thought I had already tried that and it wouldn't work, but I'll try it again to check.

seelindarun:
Thanks for answering my side question about the sun direction.  While waiting for an answer, I tried placing one of my lots about half a dozen times before I gave up.  I'm glad I didn't spend more time on that experiment.  :)

I'm surprised to hear that the side garages aren't working for you.  I only recently installed BV, so I know that in my last building surge I made several lots with side garages.  In fact, I remember placing one empty lot many, many times to get a side garage in the right direction for a corner lot.  I didn't know about the correlation with sun direction then, so I will have to check that out.

nil:
Quote from: Rascal on 2008 April 06, 10:24:52

As an alternative to editing the floorpatterns.txt file you can use the eyedropper tool (with moveobjects on) to select a piece of sidewalk and use that to replace the deleted bits.


From what I've understood and read, using the original hidden floor tiles is to avoid data corruption.  Those tiles were made disabled and hidden for a reason.  They may be the roadsigns for some objects in lot.  Replacing them with other tiles may cause errors and corruptions if so.

But anyway, has anyone tried replacing the original floor tiles for a long long time and happen to have problems or any noticeable data corruption?


Simsane,

Maybe, try to use Numenor's Anygame Stater or Basegame Starter to use lower EP to build first. Say in your case NL?, just build the necessary feature first in NL? and export it and build the rest in the another EP along with NL?
http://www.modthesims2.com/showthread.php?t=250555
http://www.modthesims2.com/showthread.php?t=107015

The driveway is set to rely on the lot-rotation and road-rotation to decide which direction it can face.
Due to the way the arrays are set, the lot rotation is fixated once a lot is saved in the first time.

However, there's really at least a way to rotate lots but presently potential part(s) of the process (lot-shrinking) is still deemed as "unsafe" and may cause lot corruption.  Yet, if you're changing the lot rotation to the exact opposite direction (180 degrees/360 degrees), it can still be relatively safe to be done coz no lot-shrinking is involved.
Nevertheless , one has to be prepared to HEX-edit to mod 6 file types of a normal lot package file and a few lot reloads.

I don't see how that may help though cos normally, people want to rotate the lot by 90 degree/360degrees / a right angle.

The simplest solution is to plan ahead the sun light direction from the start before any change in the mind or change your new ideal plan.

Sotalia
Sideways driveways & shadows - problem solved
http://www.modthesims2.com/showthread.php?t=97102

May check out the linkage in the linked post:
http://www.modthesims2.com/showpost.php?p=761102&postcount=23


Simsane:
Nil and everyone else who has read this post and responded with such helpful, thorough answers -- Thank You! You are all such great people!  I don't know why I even bothered to post at the other sites, when I knew from (mostly) lurking for several years that the people who come to this site are the most intelligent people in the simming community.  :)

I did have Numenor's Any Game Starter and I used that to make a lot with a side garage already.  But after I did, for some reason my shadows ended up being grayed out.  In the lot, not just from the neighborhood view.  I had been able to turn shadows off and on before I made the lot, but not afterwards.  I always turn them off for pictures but on for building -- so I know they were working.

I upgraded my video drivers, ran degfrag, took Norton off and put McAfee on and ran a scan; upgraded Spybot and ran it; cleaned up old files by deleting them; ran defrag again.  Etc., etc.  lol!

Finally, I uninstalled everything I had that was Sims related and then reinstalled.    Needless to say it was a very long, tedious process.  I do have Numenor's Any Game Starter back on now.  I have an Any Game with just the base game and Nightlife, and that is what I am using currently to build another house with a side garage.  But I had wondered if the reason my shadows had become unavailable was due to lot corruption, as that was the only thing I had done.  Oh, and in case anyone is wondering, I always remove my downloads folder completely before I build, that way I can upload to MTS2 without the hassle of having to "clean" it all up.  So, it wasn't any custom content or hacks causing the problem either.

This house is almost finished.  When I'm done, I'm going to go into my regular game (I have base game to Season's -- minus Pets) and try to build one in it.  I really would like the feature of being able to have different roof angles.  I'm sure after reading pbox's post that I just didn't try on the correct lots.

So, again, I do appreciate everyone's helpful advice.  And thanks for not taking my lips!   ::)

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