HARDER Harder Jobs, Please!
Eliste:
At the moment (since BV through to FT) Original Harder jobs don't work as advertised anyway. Every sim who was waiting to become a Mayor got promoted straight away after installing BV. And more keep getting promoted.
I admit it might be due to the fact that I am using Inteenimated Pets0jobfixes.
Did anybody notice that without Inteen?
jsalemi:
harderjobs works as advertised without inteen.
croiduire:
Quote from: Inge on 2008 April 03, 16:42:35
That way no sim would ever reach the top of their careers unless you turned aging off?
I do play with extended lifespans, proportionate to pregnancy (and uni, for that matter) so that a day is 3 months. However, as far as never reaching the top of the career ladder, who cares? I do everything I can to prevent permaplat as it is, and frankly how many people actually get to the top in ANY career? I'd much rather see "started as a file clerk, promoted to secretary, then personal assistant, and retired as an office manager" or "started as a general construction worker, retired as a foreman" than the whole architect/lawyer/business tycoon nonsense. I just don't know how to make it happen.
Kyna:
Croiduire, you could pick one of the skills they need for their career and not train it up beyond a certain point, or train it very slowly - say a skill point every 3 or 4 days AND only when they need it for a promotion (so those promotions where you need 2 more skill points in a particular skill than the previous level could take 8 days). This is in your control, so you don't need harder jobs modified to tailor this aspect of the game to your playing style with its extended lifespans.
I was getting my teens to go for all the skills scholarships, plus the pool, abduction, dance & job scholarships, but then I asked myself what's the point? Yes it's for cash to go to uni with, but then I realised that no20khandouts had no point in my game because all my sims were graduating with more than that due to the scholarships they started with, and all the skillpoints they had made promotion too easy.
Jack Rudd:
Oh, for a game of this type that had meaningful opportunity costs built in. That way my Strategy Gamer self (which says: get all the teens all the scholarships, try to make everyone achieve at least one LTW, etc, etc) wouldn't be in conflict with the side of me that's disappointed when everyone ends up the same.
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