HARDER Harder Jobs, Please!

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doren:
Quote from: croiduire on 2008 April 03, 23:57:51

Quote from: Inge on 2008 April 03, 16:42:35

That way no sim would ever reach the top of their careers unless you turned aging off?


I'd much rather see "started as a file clerk, promoted to secretary, then personal assistant, and retired as an office manager" or "started as a general construction worker, retired as a foreman" than the whole architect/lawyer/business tycoon nonsense. I just don't know how to make it happen.


I would really like some dead-end careers, where it does not make much difference whether you reach the top level because you still aren't much better off than before, but my search for custom careers like that wasn't very successful so far. If you play with your sims for a very long time it is not always easy (or fun) to keep them from acquiring skills, so that they don't get promoted. I have two sims in the politics career and every creative activity is forbidden to them. 

Emma:
I only purposely allow my sims to skill if they roll a want to either 1) Gain a skill point, or 2) Reach a certain skill level. Otherwise no directed skillling allowed.

Mirelly:
Even harder harderjobs seems like an overkill solution to me as well.

I also tend now to play in such a way that all of a sim's self-improvement activities need a want before they can be started. Sometimes, just for the lulz I'll make them complete the want regardless of the consequences. A silly sim wanting a promotion and a skill point (needed for for the promotion) roll up an hour before work begins will be made to fulfill that want, before going into work, late, pants-wettingly desperate and falling down eye-bleary. That'll teach the silly pixel-piles to have dreams.

Besides, as it is far to easy for sims to get a job anyway I have a ploy to ensure they live like most of the human race by doing a job they would hate if sims had the ability to be so emotional. When job hunting, I pick a random number and then force the sim to take the 'modulo' 3 or 4 of that random number to choose which of the 3 or 4 available jobs the sim will take.

Since FT added new chance cards, the odds of getting fired seem reduced and this is retrograde step. But with an evil imagination is is not difficult to keep them in a condition of perpetual uncertainty.

Oh yes, I always allow them to quit job or stay home from work when those wants appear.

Finally with debug mode always on, I have a few final punishments to administer. Burning food is punished with the loss of a cooking point. If the msoke alarm goes off I take away 2 points or one third whichever is more. Lazy bastards who pig out and get fat lose all body points. Idiots who clog toilets and break stuff lose mechanical points. Being stupid enough to get electrocuted can lose them all points in mech, cleaning and body. Getting slapped by a neighbour result in decimation of charisma, and if I catch them getting caught at cheating I decimate their logic skills. I don't really need harderjobs, but being an idle bitch, it's simpler to install the whole DC.

Of course I sometimes worry that my casual interference in their works with my debugger's elan is a recipe for a BFBVFS ... but what the hey.

Kyna:
Quote from: Mirelly on 2008 April 04, 09:28:51

Finally with debug mode always on, I have a few final punishments to administer. Burning food is punished with the loss of a cooking point. If the msoke alarm goes off I take away 2 points or one third whichever is more. Lazy bastards who pig out and get fat lose all body points. Idiots who clog toilets and break stuff lose mechanical points. Being stupid enough to get electrocuted can lose them all points in mech, cleaning and body. Getting slapped by a neighbour result in decimation of charisma, and if I catch them getting caught at cheating I decimate their logic skills. I don't really need harderjobs, but being an idle bitch, it's simpler to install the whole DC.


ARRing this for my game.

pixiejuice:
Quote from: Mirelly on 2008 April 04, 09:28:51

Finally with debug mode always on, I have a few final punishments to administer. Burning food is punished with the loss of a cooking point. If the msoke alarm goes off I take away 2 points or one third whichever is more. Lazy bastards who pig out and get fat lose all body points. Idiots who clog toilets and break stuff lose mechanical points. Being stupid enough to get electrocuted can lose them all points in mech, cleaning and body. Getting slapped by a neighbour result in decimation of charisma, and if I catch them getting caught at cheating I decimate their logic skills.


LOL, this is brilliant!  I am absolutely going to steal this idea.

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