HARDER Harder Jobs, Please!

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Faizah:
Creativity should be maxed, definitely, but I think there's also a hidden 'Painting' skill, which has to get to a certain point before you can sell masterpieces. Even then it seems a bit (sado)random. Any painting that can be sold for over $500 is a masterpiece, no matter how it was painted.

cwykes:
So we definitely agree the rules for masterpieces are different from those for novels.

Do we think the calculation of painting/novel value is a function of the number painted?  It's clearly not the only factor for paintings, but if the other factors only adjust this base price by a small margin then your sims will tend to paint all masterpieces after a while.

I'm not convinced that stop/starting paintings doesn't reduces the value.  I'm sure I read that somewhere a long time ago, but probably not anywhere awesome.  It's certainly plausible from what I've seen in my game.  I'd have sworn mood was a factor for painting too.

I really don't think I can be bothered to track paintings and novels in game to test it out though!

J. M. Pescado:
Quote from: cwykes on 2008 April 09, 14:03:28

So we definitely agree the rules for masterpieces are different from those for novels.
It SHOULD be! If you write a crappy beginning to a novel, get less suck, and realize you wrote crap at the beginning, you can just reedit it before you ever send it off. Once something is PAINTED, though, it's etched in STONE, barring copious use of turpentine.

cwykes:
Aren't some masterpieces painted over the top of other pictures?  Working artists certainly used to edit bits of their paintings for important things like adding the face of their new patron.

floopyboo:
It is difficult, though not impossible, to resurrect a crappy painting. It is, however, extremely unlikely it will be anything above mediocre when you do so. Most often the best option is to re-prime it & start again, else it's wiser to just grab a new board or canvas & start from the ground up.

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