LCD Aspirations
croiduire:
Quote from: Kyna on 2008 April 06, 06:52:24
It sounds like it's a combination of your playstyle of extended lifespans and also that you are filling their hug/play/read/talk wants.
Agreed. However, it sounds like you are not in much better shape (assuming you would like to avoid permaplat) delaying the onset until sometime in the sim's childhood or teen years. I'd like to prevent or undo such nonsense entirely.
Kyna:
Well, that was my playstyle - to max all skills as a child - but not any more. I realised that my gamer side (max out all as early as possible) was leading to boredom in my game later on. Permaplat adults sitting around yawning while power idling are not fun to watch.
I realised that to maximise the fun aspects of the game I had to let some of my must-max-everything gamer tendencies go. I no longer allow education bookshelves on my lots, for example. I'm letting my sims have more free will, rather than driving them to skill. I'm considering ideas other people are using in their games to slow the boredom down (e.g. applying skill penalties for unlucky events such as burning food or clogging the toilet, halving skills on every age up, not allowing smart milk, only skilling if the sim has a want to skill, etc).
It's the way I was playing that was causing the boredom problems in my game, and once I realised that I started changing some of my self-imposed rules & altering my playstyle to make the game more interesting for me to play.
J. M. Pescado:
Quote from: croiduire on 2008 April 06, 03:45:14
Quite sure. It's probably because I play with longer lifespans--durations I feel are appropriate, but without turning ageing off. This is really messing with my play style. Before FT keeping them young a while longer was not a problem--it was funny to watch my Family sims struggle with a houseful of toddlers and role up fears of having a baby, and I routinely strip all my sims of skills when they have a birthday--toddlers can carry no more than 1 point earned into childhood, children no more than 2 points, teens no more than 3 or half of what they earned, whichever is less. (Banging on a toy xylophone doesn't enable you to play like Horowitz, and being a high school jock is not enough to get you into the major leagues...)
I think that's your problem. The LTA gain per aspirational hour is calibrated for base sim lifespans. If your sim lifespans differ grossly from the base figure, you obviously need to change the payout. Notice how YA sims, according to the propaganda material, have an LTA rate that is MUCH lower than other sims? It's because they're operating on asynchronous time that has a different scaling factor. Basically, by breaking the game in ways that were never intended by EAxis, you have created a uniquely Croiduire problem.
Quote from: Kyna on 2008 April 06, 12:48:47
Well, that was my playstyle - to max all skills as a child - but not any more. I realised that my gamer side (max out all as early as possible) was leading to boredom in my game later on. Permaplat adults sitting around yawning while power idling are not fun to watch.
Frankly, watching them grind skills isn't all that interesting to watch either! And I was raised to believe in "work before play", so it just runs contrary to my nature NOT to do so. It bugs me to the point where it gnaws away at any fun that can be derived otherwise. I simply can't find it fun to do it any other way. Work before play, business before pleasure.
Kyna:
Quote from: J. M. Pescado on 2008 April 06, 13:04:28
Quote from: Kyna on 2008 April 06, 12:48:47
Well, that was my playstyle - to max all skills as a child - but not any more. I realised that my gamer side (max out all as early as possible) was leading to boredom in my game later on. Permaplat adults sitting around yawning while power idling are not fun to watch.
Frankly, watching them grind skills isn't all that interesting to watch either! And I was raised to believe in "work before play", so it just runs contrary to my nature NOT to do so. It bugs me to the point where it gnaws away at any fun that can be derived otherwise. I simply can't find it fun to do it any other way. Work before play, business before pleasure.
Well, that is what I was doing. Grinding the skills as a toddler/child. Then watching them yawn for much of the rest of their lives while on their home lot. If I only train the skills the sims want to train I'm breaking up the boring grind - and I'm getting less permaplat knowledge teens. The next change I'm going to try is making less knowledge sims as they're far too easy to keep in platinum aspiration.
croiduire:
Quote from: J. M. Pescado on 2008 April 06, 13:04:28
I think that's your problem. The LTA gain per aspirational hour is calibrated for base sim lifespans. If your sim lifespans differ grossly from the base figure, you obviously need to change the payout. Notice how YA sims, according to the propaganda material, have an LTA rate that is MUCH lower than other sims? It's because they're operating on asynchronous time that has a different scaling factor. Basically, by breaking the game in ways that were never intended by EAxis, you have created a uniquely Croiduire problem.
So where do I look to find where that calibration is set? If I can change the increase to essentially zero for toddlers and children, and tweak it to YA levels for all other age groups, that would solve my problem nicely.
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